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A Small Update – Astrobase Command Dev Update – January 13th 2019

This week we're back with a new minor build (0.3.2) on the and the regular updates of what our week has been like. First, let's look at the patch notes from the new build. Astrobase Command 0.3.2 Closed Alpha Patch Notes: Changes - You should no longer be able to...

Getting Back to Regularly Scheduled Programming – 4th Dec 2018

Hi Everybody! As you know we've been a bit quiet for a while as we've toiled away on getting some major features into the game. But now we're reaching a point where we're soon(tm) going to be getting back to more regularly putting out builds and putting out more blog...

Looking at the Schedule – 1st Oct 2018

Hey Guys! In our Kickstarter campaign we had somehow set *both* the date for the Beta release and full release for November 2018, which makes no sense (someone failed an editing check!). Since that date is coming up relatively soon we're going to take this opportunity to clear things up...

A Fresh Coat of Paint: A New Logo – 10th Aug 2018

Hey everyone, Daniel here!   I'm the guy who makes the graphics for Astrobase Command. We've been at it plugging away on Astrobase Command at good speed since the last blog post we put out but I wanted to take this post and focus on a narrower slice of the...

Jellyfish Games’ Spacebunny Dispatch – 30 March 2018

Hello everybody! We want to take a moment to wish all of you a Happy Spacebunny Day! It only happens once a year, so enjoy. Before parting ways this week, we'd like to remind you of our Patreon. You can add continued support to our efforts to make Astrobase Command,...

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone, We're working on some bigger pieces that don't fit nicely the weekly development cycle. As a result, we're not putting out a build this week. There's good stuff coming! Daniel - @Polygonatron Hi Everybody! This week I've worked on improving the touch and feel of finding and accessing...