Daniel - @Polygonatron Hi Everybody! This week I've been working on particle effects to help communicate when the player has inappropriately stored reactants. As there were a few reactants this pretty much covered my entire week. The question I guess becomes; do the effects look good enough for players to...
Let’s bring you up to date on some of the past week’s developments to start things off. Commander's Log Dave has busily been turning his prototype procedural generation work into usable code. Adam has had his nose to the grindstone getting the major coding we need to get to our...
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