Tag: GUI

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All the Little Things – 16th Dec 2018

Hi Everybody! This week we're talking about some of the other small, medium, and even big things we've been working on since we last put out an Alpha update (aside from the Astrofleet app in our last post). There's a mix of station simulation event features, UI/UX changes, and upgrades...

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone, We're working on some bigger pieces that don't fit nicely the weekly development cycle. As a result, we're not putting out a build this week. There's good stuff coming! Daniel - @Polygonatron Hi Everybody! This week I've worked on improving the touch and feel of finding and accessing...

Tickled About Tachyons: Astrobase Command Weekly Dev Update – 21 August 2017

Daniel - @Polygonatron Hi Everybody! This week I've been working on particle effects to help communicate when the player has inappropriately stored reactants. As there were a few reactants this pretty much covered my entire week. The question I guess becomes; do the effects look good enough for players to...

We’re baaack!

Welcome back to all! After a short break (don't worry, we've been busy chipping away at Astrobase even if you haven't heard from us), we're eager to take on the challenges that await us in 2016. To kick things off, we're sharing a short glimpse of some of the attention...

Icon Worship – Designing the Datapad Interface

Let’s bring you up to date on some of the past week’s developments to start things off. Commander's Log Dave has busily been turning his prototype procedural generation work into usable code. Adam has had his nose to the grindstone getting the major coding we need to get to our...