Adam - @adam_blahuta Hey everybody! We're a few small tasks away from having functional save files! We're dedicating a bunch of time to testing save/load to identify and fix bugs that inevitably crop up. Since some of those bugs will force us to wipe save files, we're trying to get...
Daniel - @Polygonatron Hi everybody! This week I've been working on various smaller tasks. Improving the visuals a bit here and a bit there. Some of the things I did this week are already in the latest build, for example the new color scheme (and minor layout changes) of the...
Hey guys! The design is currently at a phase where a top-down approach is being used to determine the details of story generation (whereas the station simulation had been a bit more bottom-up). This means coming up with fictional scenarios as targets for what we want the story engine to...
As we get closer to the next phase of Astrobase's development, we'd like to remind you to take the time to wishlist Astrobase Command on Steam. It will help us out a great deal later on. Daniel - @Polygonatron Hi Everybody! This week has been very similar to last week for...
Daniel - @Polygonatron Hi Everybody! This week I've been working on particle effects to help communicate when the player has inappropriately stored reactants. As there were a few reactants this pretty much covered my entire week. The question I guess becomes; do the effects look good enough for players to...
Dave - @Dave_Astrobase Hey guys! Early this week finished documenting the alpha-final jobs design and necessary updates to that system, so its ready for implementation. Also designed is the new Task Tracker datapad app, where Space Admins can get a manager's view into the workings of the Astrobase. Just now...
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