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All the Little Things – 16th Dec 2018

Hi Everybody! This week we're talking about some of the other small, medium, and even big things we've been working on since we last put out an Alpha update (aside from the Astrofleet app in our last post). There's a mix of station simulation event features, UI/UX changes, and upgrades...

Special Dispatch From The Coder’s Dungeon: Test Environments, Designs, and Camera Rigs

Adam has burst from his bonds and broken free from the coder's dungeon to bring you this vital message. Adam - @adam_blahuta Hey Space-Friends! After finishing updated conversation simulation, it was high time for a test environment for character trait generation and growth as well as how they respond to...

Weekly Dev Update – September 9th, 2016

Adam - @adam_blahuta Hey everybody! I've mostly been busy with other studio business this week. However, I have been working in my spare time on our in-house Unity framework. I've been moving systems I want to carry over to other projects into it. This will make it easier for me...

Dammit Jim! I’m a Coder not an Artist!

When you've worked as a game developer in a really big company, it helps you to appreciate the unique challenges of indie game development. When you have to take on all the responsibilities of running a studio and making a game at once, that can take you really far out...