Tag: Astrobase Command

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Season’s Greetings from Jellyfish Games – December 23rd, 2015

Well everyone, the Earth has made its way around the Sun yet another time and we have reached the holiday seasons. We've recently spoken to some of the great strides that we have taken so far , but it's still worth taking a moment to highlight some of the major achievements...

Weekly Dev Update – December 4th, 2015

Greetings space gardeners!   This week, we're pulling the curtain back a little bit on Astrobase Command's development. We're giving you a virtual peek over Daniel's shoulder so you can see his work on the garden module. Much of what we've been doing recently is trying to optimize our art...

Astrobase Command Progress Report – Weekly Dev Update – November 27th, 2015

You, fine members of the Astrobase Command community, have asked for a bit of big picture visibility on our progress since we’ve started and a better sense of where we are heading. It's hard to believe that it's already been almost 2 years since we launched the Kickstarter for Astrobase...

12 Hours To Go – Spacelane to the IndieDB Top 100

2014 Indie of the Year Awards via Indie DB Hi everybody, There are 12 hours left before voting closes on first slice of the IndieDB 2014 Indie of The Year awards. Once voting closes, the top 100 games will be announced, and voting will start over to find the top...

Help us Reach for the Stars

Vote for Astrobase Command as IndieDB's Indie the Year contest There are 3 days left until voting closes on IndieDB's Indie of the Year contest. Please help us make the list by heading over and lending your vote for Astrobase Command.

Powerful Art

This convo is making my nose bleed. Can we talk about space stations, please? And 'splosions maybe? - Adam Time for another short dev update! High Energy Art (more…)
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