Tag: Art

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Powerful Art

This convo is making my nose bleed. Can we talk about space stations, please? And 'splosions maybe? - Adam Time for another short dev update! High Energy Art (more…)

Icon Worship – Designing the Datapad Interface

Let’s bring you up to date on some of the past week’s developments to start things off. Commander's Log Dave has busily been turning his prototype procedural generation work into usable code. Adam has had his nose to the grindstone getting the major coding we need to get to our...

Cargo Container Full o’ News

Hey guys! Wanted to give everyone an update what's been going on with Astrobase Command. We're hard at work towards implementing a full playable version we can use for Steam Early Access. There's a vibrant community on our forums, so if you want to participate in shaping the game head...

Astrobase Command Dev Video Blog #1

Hello everyone, Our first video blog is now up. In our first installment, Dave, Adam, and Daniel answer questions submitted by the Astrobase Command community: 1. How is having a full time artist impacting the project, and would it have affected the Kickstarter? 2. How much of an impact will...

Dammit Jim! I’m a Coder not an Artist!

When you've worked as a game developer in a really big company, it helps you to appreciate the unique challenges of indie game development. When you have to take on all the responsibilities of running a studio and making a game at once, that can take you really far out...

HUD-aches

We've been kicking around what to do with the HUD since at least July. This is a chronicle of our journey. I'll spare you the awful mockups/prototypes. Iteration 1, 2 and 3: Standard 4x game HUD There is a lot of information a player could potentially want to see on...
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