Tag: Art

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Electrochemically charging your week with another space station power plant

Daniel - @Polygonatron Hi everybody! This week I've been able to work more on the Biochemical Plants, it's great fun to get way out there in designing these visuals! Here you can see the electrochemical plant risen from its shell during operation. Dave - @Dave_Astrobase Hey guys, This week I...

Weekly Dev Update – September 30th, 2016

Daniel - @Polygonatron Hi Everybody! This week I've finished up the work on the doors (last week I forgot to add blast doors, whoops) as well as doing some preliminary work on a side project that might turn out great, I'll tell you more when it's further along. Oh! I...

Weekly Dev Update – September 23rd, 2016

Adam - @adam_blahuta Hey space-friends! This has been another week of "other business" for me! What free time I've had left has been split between writing some small quality-of-life tech around running code asynchronously to make better use of multi-core processors and putting together a long-term plan for Jellyfish. We've...

Weekly Dev Update – May 6th 2016

Adam Hey everybody! With the work that was done to overhaul character and section highlighting, one of my objectives this week was to convert some of the desk interaction to use the same approach. The object contours made for much cleaner highlighting of objects we interact with and the shared...

We’re baaack!

Welcome back to all! After a short break (don't worry, we've been busy chipping away at Astrobase even if you haven't heard from us), we're eager to take on the challenges that await us in 2016. To kick things off, we're sharing a short glimpse of some of the attention...

Weekly Dev Update – December 4th, 2015

Greetings space gardeners!   This week, we're pulling the curtain back a little bit on Astrobase Command's development. We're giving you a virtual peek over Daniel's shoulder so you can see his work on the garden module. Much of what we've been doing recently is trying to optimize our art...
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