Tag: Art

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A Fresh Coat of Paint: A New Logo – 10th Aug 2018

Hey everyone, Daniel here!   I'm the guy who makes the graphics for Astrobase Command. We've been at it plugging away on Astrobase Command at good speed since the last blog post we put out but I wanted to take this post and focus on a narrower slice of the...

1 Year Kickstarter Anniversary – Astrobase Command Dev Update – 28 May 2018

  One year has already dashed by since the Astrobase Kickstarter was successfully funded. We've achieved much since May 26th, 2017. Performance has improved, the characters are smarter and than they were, conversations and tasks have been fleshed out to better select the character's personalities. We've taken down The Great Space...

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone, We're working on some bigger pieces that don't fit nicely the weekly development cycle. As a result, we're not putting out a build this week. There's good stuff coming! Daniel - @Polygonatron Hi Everybody! This week I've worked on improving the touch and feel of finding and accessing...

Gamedev: The Returning || Astrobase Command Weekly Update –– January 19th, 2018

Hi everybody! We've been hard at work since the new year. We've been busy with lots of the general housekeeping that's needed to keep a business on track, making Astrobase, of course, and we've also been whipping up a new look for our website. We intend to have it go...

Gunning for Game of The Year: Astrobase Command Gamedev Update: 1 Dec 2017

It's that time of the year! IndieDB's Indie Game of The Year is back up for grabs. We made a good showing of it last year, and hope you'll take a moment to show your support by voting for Astrobase Command. Adam - @adam_blahuta Hey Space-Friends! This week, after taking...

Tickled About Tachyons: Astrobase Command Weekly Dev Update – 21 August 2017

Daniel - @Polygonatron Hi Everybody! This week I've been working on particle effects to help communicate when the player has inappropriately stored reactants. As there were a few reactants this pretty much covered my entire week. The question I guess becomes; do the effects look good enough for players to...
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