Tag: AI

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Better Late Than Never – Astrobase Command Dev Update – January 28th 2019

Hi Everybody! Last weeks late blog post is here! We skipped the previous week's blog post because we spent a lot of our time in planning meetings to figure out how to best take the next big steps in Astrobase Command. We did however have enough time to put out...

All the Little Things – 16th Dec 2018

Hi Everybody! This week we're talking about some of the other small, medium, and even big things we've been working on since we last put out an Alpha update (aside from the Astrofleet app in our last post). There's a mix of station simulation event features, UI/UX changes, and upgrades...

Noisy Brain Transplants Coming Soon To An AI Near You: Astrobase Command Weekly Update – 9 Dec 2017

Dave - @Dave_Astrobase Hey guys! This week I was mainly working on the save game GUI, so Adam has a front end to hook into!   Daniel - @Polygonatron Hi Everybody! This week I've kept working on that shiny graphics thing I started on last week. It's still a bit...

Procedural Conversations and Feeding the Crew: Astrobase Command Dev Update – 30 Jun 2017

Adam - @adam_blahuta Hi everyone, After wrapping up some of the last core AI behaviors for crew last week, I was able to tackle Dave's update conversation design. It took some doing, but we now have the ability to describe a two-person conversation! Once the necessary AI to support crew...

Whizzing along: Astrobase Command Dev Update – 23 Jun 2017

Daniel - @Polygonatron Hi Everybody! This week I've been working primarily on company stuff. Not necessarily the most fun stuff to work on, but it needs to get done. And besides, at the end of the week I got the chance to make the art resources for pee and poop....

Tightening up the systems on level 3: Astrobase Command Dev Update – 20 March 2017

Adam - @adam_blahuta Hey space friends! This week, I continued work on and relevant to sleep AI. I implemented the consumption of Body points from walking and its regeneration during sleep, exhaustion conditions and their effects, as well as all the relevant UI in the crew info panel to make...