Special Dispatch From The Coder’s Dungeon: Test Environments, Designs, and Camera Rigs

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Adam has burst from his bonds and broken free from the coder’s dungeon to bring you this vital message.

Adam – @adam_blahuta

Hey Space-Friends!

After finishing updated conversation simulation, it was high time for a test environment for character trait generation and growth as well as how they respond to both generic challenges and conversations. Since these things happen at a rate that is too spread out to be practical for thorough testing in-game, it was important to have a test environment to simulate hundreds of events in seconds.

Dave and I talked through the next batch of designs to implement, including the updated resource systems, hull design and section jobs. In my spare time, I cranked out a simple secondary camera system that allows a few kinds of free-form movement. This is great for debugging as well as capturing gameplay footage in ways the standard camera rig just doesn’t allow. We’ve discussed leaving it in for players as a sort of “cinematic mode”, so they can create gameplay footage from their own playthroughs.

That’s enough. Back to the pit with you!

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