This convo is making my nose bleed. Can we talk about space stations, please? And ‘splosions maybe?
Time for another short dev update!
High Energy Art
On the art front, Daniel has opened up the first Spacekea shop and designed a series of cunning storage systems that look good and shouldn’t leave any spare parts lying around by the time characters are done assembling them.
He’s also devised some appropriately funky power generators to brighten up station life and power the laser arrays and shields that will make your astrobase the coziest in the quadrant. A lot of time has gone in to researching existing power sources to serve as reference for what we are building in game. In this case, we really loved the look of a synchronized hammer strike fusion generator being developed by Michel Laberge. You can see his fascinating TED presentation here.
Max is still locked under the staircase and won’t be let out until he’s done with the 100 or so icons that are needed for the module builder.
Adam’s been working on pathing, making sure that the AI can figure out how to navigate through an ever-growing station without getting lost. He has also been giddily perusing the Unity store and finding all manner of inexpensive yet high quality solutions to help catapult his work forward. These time savers let us concentrate our efforts on the aspects that will help set Astrobase Command apart from the crowd.
Dave’s concocting yet another series of procedural generators. His efforts have focused on planet generation over the past few days. Using real-world science and math (see why you have to pay attention in school, kids?), he’s putting together a system to ensure that planets are generated using a range of physical parameters that end up making sense as a whole.
Needless to say, this has led to deep conversations this week. We’ve wandered from gas math (the gas laws) to the nature of DNA’s influence on the origin of consciousness. These tangential discussions will add depth to the exploration of the Astrobase universe. Thankfully, we’ve got Adam to keep us on track.
Connect With Us
We’ve started a little IRC experiment to generate a more present discussion with all of you. You can find us at http://webchat.freenode.net/ under #jellyfishgames. We tend to have someone up between 9 and 11 PM Eastern Standard Time, but feel free to try your luck at other times. Hit us up for a chat!
Last, but definitely not least, a shout out is in order. We’d like to thank Ethan, whom many of you will know from the forums, for lending a huge helping hand. He’s putting his talents as an analyst to good use, gazing into murky pools of statistics to produce concise and immensely helpful reports that are helping us figure out where to put our publishing and marketing efforts.
We couldn’t ask for a keener mind or a more professional touch!