NEWS FROM THE TEAM

The Big Day is Here: Kickstarter Backer Closed Alpha Launches

  So here we are. As foretold in the Memory Crystals of Kickstarteria, delivery drones are on their way to our Alpha backers.     Over the next few weeks, you'll have the opportunity to kick the tires and light the plasma fires, getting a taste of what's in store for the future, and giving us feedback to continue improving Astrobase Command. There are a few conditions attached to the closed alpha, and we whipped up a fancy EULA to cover it that you'll be able to read later. To keep it simple for now: It is private. Please don't...
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We Want to Know: Do You Even Platform, Bro?

This week we come to you with another poll (turnip!) We'd like to know which platform(s) you like to get your games from so we know where to prioritize investing our time for release.   Loading poll... Daniel - @Polygonatron Hi Everybody! This week I've mostly been playtesting, polishing, and bugfixing. Of course there are limitation to the type of stuff I can bugfix but there's nevertheless always a steady stream of things for me to tighten up. This of course means that the graphics that are in will stand in starker contrast to the grayboxed placeholder assets that are...
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Tickled About Tachyons: Astrobase Command Weekly Dev Update – 21 August 2017

Daniel - @Polygonatron Hi Everybody! This week I've been working on particle effects to help communicate when the player has inappropriately stored reactants. As there were a few reactants this pretty much covered my entire week. The question I guess becomes; do the effects look good enough for players to intentionally store reactants wrong or not? Oops, the Tachyons have broken containment. Again. Dave - @Dave_Astrobase Hi Everybody! Finished up the GUI for resource acquisition, which should close the game loop. Also been writing more text to interact with the personality system, with the goal to have it finished before...
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Exploding Resources: Astrobase Command Weekly Update – 11 Aug 2017

Adam - @adam_blahuta Hey everybody! We're now few weeks into putting out weekly builds for our Immediate Access folks and we're getting the hang of things. Along with getting the last of the feature work for the alpha out of the way, we do Bug Fix Fridays where we focus entirely on squashing the most annoying bugs before putting a new build together. Not only does this keep our overall bug list to manageable levels so I don't die of sleep deprivation in those last few weeks before a major release, but it also gives everyone a reason to mess...
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The Final Hurdle To Alpha

Hi everyone, We'll keep it short and sweet this week. That's because we're busy tackling the last major feature to the Aloha...ahem, Alpha  (curse you, random Discord chatter!): jobs. Once this is in, the full game loop will be in place, and Astrobase will be ready to be turned over to our Alpha backers. We've also been furiously bug finding and bug squashing, because nobody likes bugs. If you haven't had a chance to swing by our Discord channel, hop on over!
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Important Milestone: Immediate Access – Astrobase Command Dev Update – 31 Jul 2017

BIG NEWS!!! We have fulfilled our obligations to our highest-tier backers this week by getting the immediate access build in their hands. There is still a lot of work ahead to get the Alpha access build to our Alpha backers, but we're on track. As you'll see below, we've been busy! Dave - @Dave_Astrobase Hey guys! We just had a big milestone (pre-alpha build), and to that end last week lots of ABC was played -- which is awesome! Majority of my work was finding, logging and (where applicable) fixing bugs, but also spent some time on the greybox UI...
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Recruit Sheets, Character Forms, and other UI advances: Astrobase Command Dev Update – 24 Jul 2017

Dave - @Dave_Astrobase Hey everyone, This week been taking Max's mockups for the new Recruit Form / Character Sheet and putting them into Unity. Systems relevant fields have been updated, and also the player will now be able to stamp the rank at which he or she hires a new character onto the station. Also, learning Unity's UI system! Daniel - @Polygonatron Hi Everybody! This week I've been working on the effect I mentioned last week, before handing it off to Adam for integration with the module building flow, as well as working on the Recruit Form with Dave. You...
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Exploding GUIs: Astrobase Command Dev Update – 14 July 2017

Hi everyone, sorry for the delay on this post. Here's last week's (better late than never!) Dave - @Dave_Astrobase Hey guys! This week been on the GUI task whereby players can detect the various outcomes that can occur as a result of resource interaction gameplay. For example, when the player needs to be alerted to an impending explosion. Also fixing lots of great bugs in the character interaction scripts! Took a peek into the code to hack something in a test environment... was immediately reminded that Adam is a legit programmer! Daniel - @Polygonatron Hi Everybody! This week I've been...
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Task Tracking Datapad: Astrobase Command Dev Update – 8 July 2017

Dave - @Dave_Astrobase Hey guys! Early this week finished documenting the alpha-final jobs design and necessary updates to that system, so its ready for implementation. Also designed is the new Task Tracker datapad app, where Space Admins can get a manager's view into the workings of the Astrobase. Just now finishing up a way for players to peek into relationships between characters! Daniel - @Polygonatron Hi everybody! Things continue much the same for me this week. Taking care of as many small things as possible to clear a path for Adam while working on company stuff for the rest of...
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Procedural Conversations and Feeding the Crew: Astrobase Command Dev Update – 30 Jun 2017

Adam - @adam_blahuta Hi everyone, After wrapping up some of the last core AI behaviors for crew last week, I was able to tackle Dave's update conversation design. It took some doing, but we now have the ability to describe a two-person conversation! Once the necessary AI to support crew starting conversations in appropriate contexts is in, you'll be able to glean a lot about how personality traits affect characters and their relationships from these conversations. I'm really looking forward to finding what you think!   Dave - @Dave_Astrobase Hey guys! This week been working on the final pass of...
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