NEWS FROM THE TEAM

Exploding GUIs: Astrobase Command Dev Update – 14 July 2017

Hi everyone, sorry for the delay on this post. Here's last week's (better late than never!) Dave - @Dave_Astrobase Hey guys! This week been on the GUI task whereby players can detect the various outcomes that can occur as a result of resource interaction gameplay. For example, when the player needs to be alerted to an impending explosion. Also fixing lots of great bugs in the character interaction scripts! Took a peek into the code to hack something in a test environment... was immediately reminded that Adam is a legit programmer! Daniel - @Polygonatron Hi Everybody! This week I've been...
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Task Tracking Datapad: Astrobase Command Dev Update – 8 July 2017

Dave - @Dave_Astrobase Hey guys! Early this week finished documenting the alpha-final jobs design and necessary updates to that system, so its ready for implementation. Also designed is the new Task Tracker datapad app, where Space Admins can get a manager's view into the workings of the Astrobase. Just now finishing up a way for players to peek into relationships between characters! Daniel - @Polygonatron Hi everybody! Things continue much the same for me this week. Taking care of as many small things as possible to clear a path for Adam while working on company stuff for the rest of...
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Procedural Conversations and Feeding the Crew: Astrobase Command Dev Update – 30 Jun 2017

Adam - @adam_blahuta Hi everyone, After wrapping up some of the last core AI behaviors for crew last week, I was able to tackle Dave's update conversation design. It took some doing, but we now have the ability to describe a two-person conversation! Once the necessary AI to support crew starting conversations in appropriate contexts is in, you'll be able to glean a lot about how personality traits affect characters and their relationships from these conversations. I'm really looking forward to finding what you think!   Dave - @Dave_Astrobase Hey guys! This week been working on the final pass of...
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Whizzing along: Astrobase Command Dev Update – 23 Jun 2017

Daniel - @Polygonatron Hi Everybody! This week I've been working primarily on company stuff. Not necessarily the most fun stuff to work on, but it needs to get done. And besides, at the end of the week I got the chance to make the art resources for pee and poop. So I got that goin' for me, which is nice. Max - @Max_Shields Hi everyone! I spent the past couple weeks in dry dock having my life support systems overhauled. I'm glad to report that the refurbishment is complete and I'm back on the line. This week was devoted to...
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Astrobase Command Dev Update – June 16th, 2017

Hey everybody! Adam here! We're easing back into our regularly scheduled weekly devblog updates, so I'll be taking care of summing up this week's progress for you. A lot of the work this week revolved around post-Kickstarter cleanup and getting underway with Immediate and Alpha Access work. We had website content to update, a new store to set up for people who missed the campaign (work-in-progress), a Patreon page to update and a bunch of admin work we set aside during the campaign. Thanks to everyone's amazing pledges, I've finally been able to get back to coding the game and...
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We’re post-morted, meeted, and rearing for action!

Hi everyone! After taking a week of R&R after a couple of intense Kickstarter prep and execution months, this week we hopped back onto the development shuttle. We're back to the (really cool) grindstone and still fired up by your support! This week has been dedicated to running an After Action Review (Army-style post mortem, minus the pushups 😉 ) of the Kickstarter to draw out as many lessons as we could from this vital experience. We also conducted a few planning sessions to validate our previous assumptions and ensure a clear task division within the team so that we...
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Astrobase Command Kickstarter Closing With Target

It's been a few days, and as is wont to happen on a Kickstarter, a great deal has taken place. We currently stand at 64% of our goal reached with 8 days remaining, which is a great position to be in before sliding into the last week of the campaign. Procedural Character Interactions We pulled back the curtains and revealed an in-depth review of our character life systems. You'll find that we've designed many of the concepts from the ground-up, and our procedural character interactions breathe life into your crewmembers. They will respond based on their unique personalities, and experiences....
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Adam Does A Species Creation Deep Dive on Kickstarter

We just hit big, beautiful 50% before hitting the 50% mark of the campaign! Adam took us through a deep dive on the species creation system today. There's lots of great info there (including a video of the species creation process), so swing by Kickstarter and take a look.  
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Gameplay Overview With Adam’s Dulcet Tones

Hey everybody, If you haven't had the time to swing by the Kickstarter yet, you're missing out on all kinds of fresh new details and imagery.   A few key notes, just in case you absolutely, positively don't have the time to swing by yet: 1. Less than 18 hours remain for the Early Bird pricing; 2. The community Discord channel is up. 3. Adam walks us through an overview of the broad strokes of Astrobase's gameplay:     So swing by the Kickstarter and give us a shout!
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Frontier Dispatch – Kickstarter Campaign, Day 4

Hooray! We passed the 25% mark last night, and by start of our fourth day, we're standing at 26%. We're pumped and we thank you for the huge part you're playing in helping Astrobase gain momentum. We're not out of the asteroid field yet, though. We'll be discussing ways you can help in our next campaign update on Kickstarter. A few other notable events have taken place so far: A. We're already at the top of Kickstarter's Video Game Magic and Popularity charts. B. We've launched our Discord community channel, so drop in and join the fun! We're putting most...
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