NEWS FROM THE TEAM

Asteroid Shooter: Astrobase’s Game-Within-A-Game. ABC Dev update – October 27th, 2017

This week we started shifting gears. While Adam is busy taking on the large programming chunks associated to features like save game, the rest of the team has begun focussing on longer-term considerations. This will allow us to keep our beleaguered programmer busy all the time (no rest for the coded)! Some other big news for those who have missed the screen shots we started slipping in earlier in the week, Asteroid Shooter, a small arcade game playable on the datapad is now available to everyone with alpha build access. You can now pass time blasting asteroids while you wait...
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What Goes Into Creating Your Own Species? Astrobase Command Dev Update – 20 Oct 2017

Hi everyone! We've been busy aligning reaction chambers and twisting radiator vanes all week. Since many of you found Dave's longplay video useful, we've made an overview of the species generation process to help you to better tweak your crew's baseline characteristics, and make it more representative of the type of personnel you want to vent into outer space... Also, we'll be moving our weekly build releases to Wednesdays to give us the time to fix any gremlins before the weekend. Mark your calendars: the next build will be up on the 25th.
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2 Hours of Gameplay With Dave

Watch Dave, our Designer, as he plays Astrobase Command and shares his thoughts on how he plays the game.      
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Programming, Businessing, and Administering: Astrobase Command Dev Update – 13 Oct 2017

Dave - @Dave_Astrobase Hey guys! This week was almost entirely consumed by the marketing and business development side of things, now that Astrobase Command exists to be marketed and has business to be developed (yay)! One practical effect of being a small indie studio. Fortunately, Adam is well-fed on designs of features to be implemented, and we're definitely improving at load balancing production (updating the game) with other necessary "studio level" tasks.   Daniel - @Polygonatron Hi Everybody! This week I've been split in half. Half of me working on particle effects, sounds, and other production things. The other half...
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Turkey Day Update!

We've been quiet for the past two weeks, but still very busy. We've had a momentous event as well, with a second tiny addition to the team in a few months. It's Canadian Thanksgiving, so happy Canuck Turkey Day, eh? Given Adam's critical use of time taking care of his family, we haven't had the opportunity to push a new build, but have no fear, they're coming back soon! Daniel - @Polygonatron Hi Everybody! These last couple of weeks I've been working primarily on getting some nifty new things into ABC. This includes some of animations that we've had waiting to be properly...
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Pray for our Programmer: Save System in The Works – Astrobase Command Weekly Update, 22 Sept 2017

Daniel - @Polygonatron Hi Everybody! This week I've got to spend time adding neat stuff into ABC again! Yay! What the alpha players out there might have already noticed was an update to the animations used during conversations between crew. They are not perfect by any means but they are a marked improvement over the previous animation used. I also set up some more animations that you'll be able to see as soon as we get the time to hook them up. And after that I put some time on a project I've been plugging away on in my spare...
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Astrobase Command Gameplay Teaser – 15 Sept 2017

Feast your eyes on this beauty! This is Astrobse Command's first gameplay trailer. Those of you who aren't part of the closed alpha are undoubtedly wondering about what the game looks like when you play it (rather than just taking in Daniel's gorgeous cinematic trailer!)   Daniel - @Polygonatron Hi Everybody! Another big week for us. As you might expect on a week when you release your little baby for sales to the world, I spent the week polishing it and removing any bugs I could.   Dave - @Dave_Astrobase Hey guys!   There are many factors to take into account when...
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Astrobase Command Closed Alpha Now Open To The Public

Well we're here. Astrobase has just been launched out of the airlock into the welcoming void beyond. We're happy to announce that the Closed Alpha has officially gone public. If you haven't had a chance, check it out on Itch.io, and help spread the word. Every share counts! If you're one of our Kickstarter Stardust or Meteor backers and would like to join the alpha, contact us at info@jellyfish.games for upgrade options.
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Closed Alpha, One Week Later – Astrobase Command Weekly Update, 8 Sept 2017

We're starting off with an important, if not obvious survey. Your responses will help us tweak some settings, as you'll see below. Loading poll... So here we are , a week after we let Astrobase out in the wild. We're really excited by your reception. It's given us a big boost. Your feedback has been great, too. It doesn't matter how much internal testing devs do, it's the initial set of players (YOU!) that really puts a game through its paces. Your input at this stage will et the conditions for success in the future. By popular demand, we've also...
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The Big Day is Here: Kickstarter Backer Closed Alpha Launches

  So here we are. As foretold in the Memory Crystals of Kickstarteria, delivery drones are on their way to our Alpha backers.     Over the next few weeks, you'll have the opportunity to kick the tires and light the plasma fires, getting a taste of what's in store for the future, and giving us feedback to continue improving Astrobase Command. There are a few conditions attached to the closed alpha, and we whipped up a fancy EULA to cover it that you'll be able to read later. To keep it simple for now: It is private. Please don't...
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