NEWS FROM THE TEAM

Astrobase Command Gameplay Teaser – 15 Sept 2017

Feast your eyes on this beauty! This is Astrobse Command's first gameplay trailer. Those of you who aren't part of the closed alpha are undoubtedly wondering about what the game looks like when you play it (rather than just taking in Daniel's gorgeous cinematic trailer!)   Daniel - @Polygonatron Hi Everybody! Another big week for us. As you might expect on a week when you release your little baby for sales to the world, I spent the week polishing it and removing any bugs I could.   Dave - @Dave_Astrobase Hey guys!   There are many factors to take into account when...
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Astrobase Command Closed Alpha Now Open To The Public

Well we're here. Astrobase has just been launched out of the airlock into the welcoming void beyond. We're happy to announce that the Closed Alpha has officially gone public. If you haven't had a chance, check it out on Itch.io, and help spread the word. Every share counts! If you're one of our Kickstarter Stardust or Meteor backers and would like to join the alpha, contact us at info@jellyfish.games for upgrade options.
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Closed Alpha, One Week Later – Astrobase Command Weekly Update, 8 Sept 2017

We're starting off with an important, if not obvious survey. Your responses will help us tweak some settings, as you'll see below. Loading poll... So here we are , a week after we let Astrobase out in the wild. We're really excited by your reception. It's given us a big boost. Your feedback has been great, too. It doesn't matter how much internal testing devs do, it's the initial set of players (YOU!) that really puts a game through its paces. Your input at this stage will et the conditions for success in the future. By popular demand, we've also...
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The Big Day is Here: Kickstarter Backer Closed Alpha Launches

  So here we are. As foretold in the Memory Crystals of Kickstarteria, delivery drones are on their way to our Alpha backers.     Over the next few weeks, you'll have the opportunity to kick the tires and light the plasma fires, getting a taste of what's in store for the future, and giving us feedback to continue improving Astrobase Command. There are a few conditions attached to the closed alpha, and we whipped up a fancy EULA to cover it that you'll be able to read later. To keep it simple for now: It is private. Please don't...
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We Want to Know: Do You Even Platform, Bro?

This week we come to you with another poll (turnip!) We'd like to know which platform(s) you like to get your games from so we know where to prioritize investing our time for release.   Loading poll... Daniel - @Polygonatron Hi Everybody! This week I've mostly been playtesting, polishing, and bugfixing. Of course there are limitation to the type of stuff I can bugfix but there's nevertheless always a steady stream of things for me to tighten up. This of course means that the graphics that are in will stand in starker contrast to the grayboxed placeholder assets that are...
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Tickled About Tachyons: Astrobase Command Weekly Dev Update – 21 August 2017

Daniel - @Polygonatron Hi Everybody! This week I've been working on particle effects to help communicate when the player has inappropriately stored reactants. As there were a few reactants this pretty much covered my entire week. The question I guess becomes; do the effects look good enough for players to intentionally store reactants wrong or not? Oops, the Tachyons have broken containment. Again. Dave - @Dave_Astrobase Hi Everybody! Finished up the GUI for resource acquisition, which should close the game loop. Also been writing more text to interact with the personality system, with the goal to have it finished before...
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Exploding Resources: Astrobase Command Weekly Update – 11 Aug 2017

Adam - @adam_blahuta Hey everybody! We're now few weeks into putting out weekly builds for our Immediate Access folks and we're getting the hang of things. Along with getting the last of the feature work for the alpha out of the way, we do Bug Fix Fridays where we focus entirely on squashing the most annoying bugs before putting a new build together. Not only does this keep our overall bug list to manageable levels so I don't die of sleep deprivation in those last few weeks before a major release, but it also gives everyone a reason to mess...
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The Final Hurdle To Alpha

Hi everyone, We'll keep it short and sweet this week. That's because we're busy tackling the last major feature to the Aloha...ahem, Alpha  (curse you, random Discord chatter!): jobs. Once this is in, the full game loop will be in place, and Astrobase will be ready to be turned over to our Alpha backers. We've also been furiously bug finding and bug squashing, because nobody likes bugs. If you haven't had a chance to swing by our Discord channel, hop on over!
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Important Milestone: Immediate Access – Astrobase Command Dev Update – 31 Jul 2017

BIG NEWS!!! We have fulfilled our obligations to our highest-tier backers this week by getting the immediate access build in their hands. There is still a lot of work ahead to get the Alpha access build to our Alpha backers, but we're on track. As you'll see below, we've been busy! Dave - @Dave_Astrobase Hey guys! We just had a big milestone (pre-alpha build), and to that end last week lots of ABC was played -- which is awesome! Majority of my work was finding, logging and (where applicable) fixing bugs, but also spent some time on the greybox UI...
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Recruit Sheets, Character Forms, and other UI advances: Astrobase Command Dev Update – 24 Jul 2017

Dave - @Dave_Astrobase Hey everyone, This week been taking Max's mockups for the new Recruit Form / Character Sheet and putting them into Unity. Systems relevant fields have been updated, and also the player will now be able to stamp the rank at which he or she hires a new character onto the station. Also, learning Unity's UI system! Daniel - @Polygonatron Hi Everybody! This week I've been working on the effect I mentioned last week, before handing it off to Adam for integration with the module building flow, as well as working on the Recruit Form with Dave. You...
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