Taking Care of Business: Astrobase Command Dev Update – November 10th, 2017

Hey everybody! Being mindful of the game's performance at release, we're gathering hardware information from the community. We'd love it if you could take a moment to fill out Daniel's Graphics Card Survey! Thanks for the help! Daniel - @Polygonatron Hi everybody! This week I've been busy with everyones favorite: Paperwork! YAY! Dave - @Dave_Astrobase Hey everybody! This week I've been focused on the business end of things, which isn't fun but super necessary when you're your own studio! Adam - @adam_blahuta Hey Space-Friends! As you can see from Dave and Daniel's updates, we've been swamped dealing with outstanding business...
Continue Reading

Astrobase Weekly Dev Update: Mad (Space)Men and Ninja Bug Fixes

Daniel - @Polygonatron Hi Everyone! This week I worked on little project that I'll hopefully be able to talk about soon. Nothing to see here, uhm, bye!   Dave - @Dave_Astrobase Hi everyone! Since Adam continues to be well fed on design, this week I spent capturing footage and working with Max on a new marketing campaign!   Max - @Max_Shields Hey all, I finally wrapped up a 1st pass on that design notice I've been working on for a while. I also spent a bunch of time with Dave doing the Mad Men thang.   Adam - @adam_blahuta Hey...
Continue Reading

Astrobase Command Newsletter – October 2017

Hail Astrobasers! Welcome to the launch of the Monthly Newsletter! We’re very excited to talk about Astrobase Command and everything that’s in store for the future.   Exploding modules set the seasonal mood for Halloween.   In September 2017, we launched the Closed Alpha on giving our biggest fans and supporters of the May 2017 Kickstarter the opportunity to play the earliest possible version of the game. It was a great feeling to both exceed the funding goal, and then make our first deliverable milestone. Thank you to all who travelled with us on that leg of the journey!...
Continue Reading

Asteroid Shooter: Astrobase’s Game-Within-A-Game. ABC Dev update – October 27th, 2017

This week we started shifting gears. While Adam is busy taking on the large programming chunks associated to features like save game, the rest of the team has begun focussing on longer-term considerations. This will allow us to keep our beleaguered programmer busy all the time (no rest for the coded)! Some other big news for those who have missed the screen shots we started slipping in earlier in the week, Asteroid Shooter, a small arcade game playable on the datapad is now available to everyone with alpha build access. You can now pass time blasting asteroids while you wait...
Continue Reading

What Goes Into Creating Your Own Species? Astrobase Command Dev Update – 20 Oct 2017

Hi everyone! We've been busy aligning reaction chambers and twisting radiator vanes all week. Since many of you found Dave's longplay video useful, we've made an overview of the species generation process to help you to better tweak your crew's baseline characteristics, and make it more representative of the type of personnel you want to vent into outer space... Also, we'll be moving our weekly build releases to Wednesdays to give us the time to fix any gremlins before the weekend. Mark your calendars: the next build will be up on the 25th.
Continue Reading

2 Hours of Gameplay With Dave

Watch Dave, our Designer, as he plays Astrobase Command and shares his thoughts on how he plays the game.      
Continue Reading

Programming, Businessing, and Administering: Astrobase Command Dev Update – 13 Oct 2017

Dave - @Dave_Astrobase Hey guys! This week was almost entirely consumed by the marketing and business development side of things, now that Astrobase Command exists to be marketed and has business to be developed (yay)! One practical effect of being a small indie studio. Fortunately, Adam is well-fed on designs of features to be implemented, and we're definitely improving at load balancing production (updating the game) with other necessary "studio level" tasks.   Daniel - @Polygonatron Hi Everybody! This week I've been split in half. Half of me working on particle effects, sounds, and other production things. The other half...
Continue Reading

Turkey Day Update!

We've been quiet for the past two weeks, but still very busy. We've had a momentous event as well, with a second tiny addition to the team in a few months. It's Canadian Thanksgiving, so happy Canuck Turkey Day, eh? Given Adam's critical use of time taking care of his family, we haven't had the opportunity to push a new build, but have no fear, they're coming back soon! Daniel - @Polygonatron Hi Everybody! These last couple of weeks I've been working primarily on getting some nifty new things into ABC. This includes some of animations that we've had waiting to be properly...
Continue Reading

Pray for our Programmer: Save System in The Works – Astrobase Command Weekly Update, 22 Sept 2017

Daniel - @Polygonatron Hi Everybody! This week I've got to spend time adding neat stuff into ABC again! Yay! What the alpha players out there might have already noticed was an update to the animations used during conversations between crew. They are not perfect by any means but they are a marked improvement over the previous animation used. I also set up some more animations that you'll be able to see as soon as we get the time to hook them up. And after that I put some time on a project I've been plugging away on in my spare...
Continue Reading
Join our Newsletter!

Please fill in the form and submit to subscribe to the Astrobase Command newsletter to stay informed an up to date on all things Astrobase!