NEWS FROM THE TEAM

2 Hours of Gameplay With Dave

Watch Dave, our Designer, as he plays Astrobase Command and shares his thoughts on how he plays the game.      
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Programming, Businessing, and Administering: Astrobase Command Dev Update – 13 Oct 2017

Dave - @Dave_Astrobase Hey guys! This week was almost entirely consumed by the marketing and business development side of things, now that Astrobase Command exists to be marketed and has business to be developed (yay)! One practical effect of being a small indie studio. Fortunately, Adam is well-fed on designs of features to be implemented, and we're definitely improving at load balancing production (updating the game) with other necessary "studio level" tasks.   Daniel - @Polygonatron Hi Everybody! This week I've been split in half. Half of me working on particle effects, sounds, and other production things. The other half...
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Turkey Day Update!

We've been quiet for the past two weeks, but still very busy. We've had a momentous event as well, with a second tiny addition to the team in a few months. It's Canadian Thanksgiving, so happy Canuck Turkey Day, eh? Given Adam's critical use of time taking care of his family, we haven't had the opportunity to push a new build, but have no fear, they're coming back soon! Daniel - @Polygonatron Hi Everybody! These last couple of weeks I've been working primarily on getting some nifty new things into ABC. This includes some of animations that we've had waiting to be properly...
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Pray for our Programmer: Save System in The Works – Astrobase Command Weekly Update, 22 Sept 2017

Daniel - @Polygonatron Hi Everybody! This week I've got to spend time adding neat stuff into ABC again! Yay! What the alpha players out there might have already noticed was an update to the animations used during conversations between crew. They are not perfect by any means but they are a marked improvement over the previous animation used. I also set up some more animations that you'll be able to see as soon as we get the time to hook them up. And after that I put some time on a project I've been plugging away on in my spare...
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Astrobase Command Gameplay Teaser – 15 Sept 2017

Feast your eyes on this beauty! This is Astrobse Command's first gameplay trailer. Those of you who aren't part of the closed alpha are undoubtedly wondering about what the game looks like when you play it (rather than just taking in Daniel's gorgeous cinematic trailer!)   Daniel - @Polygonatron Hi Everybody! Another big week for us. As you might expect on a week when you release your little baby for sales to the world, I spent the week polishing it and removing any bugs I could.   Dave - @Dave_Astrobase Hey guys!   There are many factors to take into account when...
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Astrobase Command Closed Alpha Now Open To The Public

Well we're here. Astrobase has just been launched out of the airlock into the welcoming void beyond. We're happy to announce that the Closed Alpha has officially gone public. If you haven't had a chance, check it out on Itch.io, and help spread the word. Every share counts! If you're one of our Kickstarter Stardust or Meteor backers and would like to join the alpha, contact us at info@jellyfish.games for upgrade options.
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Closed Alpha, One Week Later – Astrobase Command Weekly Update, 8 Sept 2017

We're starting off with an important, if not obvious survey. Your responses will help us tweak some settings, as you'll see below. Loading poll... So here we are , a week after we let Astrobase out in the wild. We're really excited by your reception. It's given us a big boost. Your feedback has been great, too. It doesn't matter how much internal testing devs do, it's the initial set of players (YOU!) that really puts a game through its paces. Your input at this stage will et the conditions for success in the future. By popular demand, we've also...
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The Big Day is Here: Kickstarter Backer Closed Alpha Launches

  So here we are. As foretold in the Memory Crystals of Kickstarteria, delivery drones are on their way to our Alpha backers.     Over the next few weeks, you'll have the opportunity to kick the tires and light the plasma fires, getting a taste of what's in store for the future, and giving us feedback to continue improving Astrobase Command. There are a few conditions attached to the closed alpha, and we whipped up a fancy EULA to cover it that you'll be able to read later. To keep it simple for now: It is private. Please don't...
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We Want to Know: Do You Even Platform, Bro?

This week we come to you with another poll (turnip!) We'd like to know which platform(s) you like to get your games from so we know where to prioritize investing our time for release.   Loading poll... Daniel - @Polygonatron Hi Everybody! This week I've mostly been playtesting, polishing, and bugfixing. Of course there are limitation to the type of stuff I can bugfix but there's nevertheless always a steady stream of things for me to tighten up. This of course means that the graphics that are in will stand in starker contrast to the grayboxed placeholder assets that are...
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Tickled About Tachyons: Astrobase Command Weekly Dev Update – 21 August 2017

Daniel - @Polygonatron Hi Everybody! This week I've been working on particle effects to help communicate when the player has inappropriately stored reactants. As there were a few reactants this pretty much covered my entire week. The question I guess becomes; do the effects look good enough for players to intentionally store reactants wrong or not? Oops, the Tachyons have broken containment. Again. Dave - @Dave_Astrobase Hi Everybody! Finished up the GUI for resource acquisition, which should close the game loop. Also been writing more text to interact with the personality system, with the goal to have it finished before...
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