Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018
Hi everyone, We're working on some bigger pieces that don't fit nicely the weekly development cycle. As a result, we're not putting out a build this week. There's good stuff coming! Daniel - @Polygonatron Hi Everybody! This week I've worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew's personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities. Max - @Max_Shields Greetings, Internetlings! I've kept up the audio work this week....
Astrobase Command Weekly Gamedev Update: Improving the Wow Factor – March 9, 2018
Daniel - @Polygonatron Hi everybody! This week I've been working on various smaller tasks. Improving the visuals a bit here and a bit there. Some of the things I did this week are already in the latest build, for example the new color scheme (and minor layout changes) of the Species Creation UI and the new sound effects in the Asteroid Shooter cartridge. Some things will be in the next build, like tweaks to all the lights on the station. Adam - @adam_blahuta Hey Space-Friends! This week I focused on integrating a bunch of scenery changes Daniel made to improve...
Procedural Story Content in Development – Astrobase Command Dev Update – 27 Feb 2018
Dave - @Dave_Astrobase Hey guys! Very exciting times on the design side of things! The core systems of Astrobase Command were always intended to be a stable foundation for procedural story content based on the personalities of characters, and playing out in a very naturalistic and unscripted way. This is something that has never been done before in video games! Now the fun part begins, which is designing the dynamic stories that the permeate the characters' lives. In production terms, it sits on top of the existing simulation game playable in the alpha (which is a logical, consistent game universe...
Astrobase Command Development Update – 09 Feb 2018
This week we interrupt your regularly scheduled devblog with a longer piece from Daniel. Hi Everybody! I've mentioned a few times in the recent past blog posts that I've been working on a couple of secret features. Today the least gameplay-related (but still very important) of them is here. Our New Website has finally launched!!! http://www.astrobasecommand.com/ Check it out! As you might notice it looks quite a bit different from the old one and the difference is more than skin deep. The old site was a poorly customized version of the original website for the game. Which in turn was...
Astrobase Command Development Update – 26 Jan 2018
As we get closer to the next phase of Astrobase's development, we'd like to remind you to take the time to wishlist Astrobase Command on Steam. It will help us out a great deal later on. Daniel - @Polygonatron Hi Everybody! This week has been very similar to last week for me. I've been working on the updated website and on the secret graphics feature. Things are coming along nicely, if I do say so myself. Dave - @Dave_Astrobase Hey guys, This week turned into another business development week, planning for the road ahead in 2018, and putting the great...
Gamedev: The Returning || Astrobase Command Weekly Update –– January 19th, 2018
Hi everybody! We've been hard at work since the new year. We've been busy with lots of the general housekeeping that's needed to keep a business on track, making Astrobase, of course, and we've also been whipping up a new look for our website. We intend to have it go live shortly. Astrobase has also received some tender loving care since our last update. We think you'll like what's in store in our upcoming builds. Adam - @adam_blahuta Hi everybody! We've been hard at work since the new year. Lots of the general housekeeping that's needed to keep a business...
Branching Out In Novel Ways: Astrobase Command Dev Update – 15 Dec 2017
=== Incoming transmission === Hi everyone, Astrobase Command's special focus on procedurally generated character stories provides a wonderful canvas for powerful storytelling. Most importantly, our vision is that there is no single story for your crew to follow. Instead, you are free to live your own adventure in your own universe. As a way to celebrate 2018 and our upcoming transition to open alpha, I've taken up the pen (keyboard) in my spare time to capture Astrobase's flavour in novel(-ish) format as a means to highlight the rich stories our game can deliver, as well as a way to explore possible concepts for other...
Noisy Brain Transplants Coming Soon To An AI Near You: Astrobase Command Weekly Update – 9 Dec 2017
Dave - @Dave_Astrobase Hey guys! This week I was mainly working on the save game GUI, so Adam has a front end to hook into! Daniel - @Polygonatron Hi Everybody! This week I've kept working on that shiny graphics thing I started on last week. It's still a bit of a secret, with the goal to give you guys a nice surprise when we reveal it. Adam - @adam_blahuta Hey Space-Friends! I've made some great progress on save files this week, allowing me to save pretty much everything about characters that isn't their brains. The transhumanist geek in...
Gunning for Game of The Year: Astrobase Command Gamedev Update: 1 Dec 2017
It's that time of the year! IndieDB's Indie Game of The Year is back up for grabs. We made a good showing of it last year, and hope you'll take a moment to show your support by voting for Astrobase Command. Adam - @adam_blahuta Hey Space-Friends! This week, after taking care of some remaining business obligations, I hunkered down to make some progress on save files. I'm really looking forward to delivering this one because, in my opinion, it stands to do a lot for people's buy-in with building up a station they can be proud of. Daniel - @Polygonatron...