NEWS FROM THE TEAM

Weekly Dev Update – September 25th, 2014

This week, we've been super excited by how a bunch of the features we've been designing and talking about for a while are finally making their way into the game! Adam Since I got general assignments and their AI component working last week (specifically for assignments to quarters), this week was about getting assignable jobs in. I started by knocking out all the reactor jobs. Now, when you assign a crew member to a reactor job, they will activate the reactor, the power output gets spread across the station and the character's skills then determine how quickly the reactor's durability...
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Food For Thought

One of our earliest design goals for Astrobase Command was to make believable AI characters with personalities, moods, likes and dislikes. Not only does it increase a player's attachment to their crew, but it also creates new situations to manage. Do you want to give your most gifted science officer a team to run, even if he's the most irritating person in the known universe? The team might benefit from his knowledge, but will also most likely be united by their hate for him. The Goal Anytime a character is making a decision, whether going about their daily routine or...
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Weekly Dev Update – September 18th, 2014

Hey everyone! Now that we've shipped the website, we're excited to start talking about the game on a regular basis again. We're trying to commit to at least 2 posts a week. We'll be doing screenshots/video/general interest posts on Tuesdays and a Weekly Dev Update on Thursdays, where the whole team will talk about what we worked on that week. If there's anything specific you'd like to see or would like us to talk about, make sure to pipe up in the forums! Adam Last week, I was able to sort through Daniel's section assets and fixed up the system...
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Website Re-Launch

As you may have noticed, we've sunk all our space-bucks into this new website. Just kidding, we'd just been holding off on any serious site update until we passed a few milestones that allowed us to show off the great stuff that's now in the game. Earlier news updates may be badly formatted, but sometimes the past has to suffer for the present. We're not planning any substantial PR push until we get a little closer to early access (from my AAA days, let's call it "soon"TM). We just wanted the website not to be an eyesore if it were...
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Happy Canada Day!

  Enjoy this wonderful day, wherever you may be, whatever you may be doing, whether you are moving your goods to your new Astrobase, or simply enjoying a barbecued Ragnivian Blagnark!
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Jellyfish School of Design: Managing the Beast

By now, you know that we really like to talk about game design around here. However, making games isn’t just about slinging code, and pushing pixels. What's in a game? Making them involves getting many tasks to come together at the right time to ensure that a working product eventually makes it onto your computers. Certainly, every little thing that can happen in the game needs to be thought out and coded, art and sound needs to be produced to give you something to look at while you're playing. But we have to keep showing you that Astrobase Command is...
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Powerful Art

This convo is making my nose bleed. Can we talk about space stations, please? And 'splosions maybe? - Adam Time for another short dev update! High Energy Art (more…)
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Astrobase Dev Update: Combat, Mining, and Pricing

First off, let's get this serious business out of the way: Go Space Habs, go! Beat the Star Rangers! This zero-g hockey game should be a good one, tonight, folks. Keep your eyes peeled on the projectrons and don't miss a second of the action. May the best spacers win! Ok, now it's time to talk Astrobase Command. We've had yet another busy couple weeks, so let's get right into things. Your autopsy is ready, Commander Work on art has been moving forward, and we now have a lovely new autopsy module in which your crew will be able to...
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Jellyfish Spreading Round The World

Global Reach It's been quiet for a while because the team was spread across the globe, working our magic on intrastellar goodwill away missions. Although this has slowed our work somewhat, our wayward tribbles are quickly being herded back home where they will be put to good work or tossed out the airlock. By the way, if you're asking about that incident with that thing in France, Adam had nothing to do with it. Manic Mechanics Don't fret, though. We've taken great strides in implementing several of the core game mechanics. We're steaming hard towards our goal of having a...
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There’s Something Rotten in Gamemark

Putting The Fun Back Into Crowdfunding This week, we won't be providing you much of an update about how work is coming along on Astrobase Command (it is, we swear!) Rather, we want to take the opportunity to open a discussion with all of you on the state of crowdfunding and the democratization of game publishing. If you have been following the news recently, you will probably have heard of the controversy that has been in the gaming media surrounding abuses in crowdfunding. Most of you should have a stake in the issue, as you were probably lined up as...
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