NEWS FROM THE TEAM

Icon Worship – Designing the Datapad Interface

Let’s bring you up to date on some of the past week’s developments to start things off. Commander's Log Dave has busily been turning his prototype procedural generation work into usable code. Adam has had his nose to the grindstone getting the major coding we need to get to our first playable version using production code. Daniel has turned his artful attention to designing ranged and melee weapon parts that you’ll be able to piece together to make procedurally generated weapons. Max has had his brain twisted into a knot trying to figure out what the inventory interface will look...
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Space Fashion – Spring 20,114 Edition

Time for another update, everyone. We'll be reverting back to these written blog updates for the next few weeks since the video version is taking more time than we thought it would to do. We'll keep the video coming because we are getting close to having some cool things we can show, we just won't be putting it out as frequently. As you can imagine, given Astrobase’s focus on character-driven stories, we are spending a lot of time nailing down their appearance. We’re scouring through a wealth of reference material to find the right way to convey the universe’s harshness....
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Mining, Harvesting, and Resources – Astrobase Vlog #3

Hi everybody, We recently filmed a team meeting where we happened to talk about how we're going to handle mining, harvesting, and resources in general. Since Ethan asked us about these on the forums, it was a great opportunity to give you something with a little more flavour than our previous vlog updates. Have a question for the team? Head over to the forums and ask away.
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Dev Video Update #2 – Criminals, Character Animation, and Lore

In our second update, we tackle more questions from our community: 1. Will there be random crime on the station? Will characters be able to investigate it? (0:21) 2. How animated will characters be? (3:34) 3. Who are the characters? Where do they come from? How do they fit into the galactic neighborhood? (6:36) We don't have enough new images to fill this long of an update. We know you're really looking forward to seeing more, so we're working on getting something out to you soon.
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Cargo Container Full o’ News

Hey guys! Wanted to give everyone an update what's been going on with Astrobase Command. We're hard at work towards implementing a full playable version we can use for Steam Early Access. There's a vibrant community on our forums, so if you want to participate in shaping the game head on over! We also have a general website overhaul in the works, and we've been balancing this with development of the game. Vlogs We're starting up a regular video log, where the we answer questions and generally talk about the game. In our first installment, we answer questions submitted by...
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Astrobase Command Dev Video Blog #1

Hello everyone, Our first video blog is now up. In our first installment, Dave, Adam, and Daniel answer questions submitted by the Astrobase Command community: 1. How is having a full time artist impacting the project, and would it have affected the Kickstarter? 2. How much of an impact will science and technological development have on gameplay? Special thanks to Aunshi for this week's questions. Stay tuned for more! Have a question you want to ask the team? Post it to our forums.
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Exploration Report: The Future

Hey everyone! Things have been a little quiet while we’ve been waiting for our baggage to clear customs after our holidays on the family obligation planet of Laguna Prime.  But we’re back now, and our January 7th Greenlighting on Steam has filled our solar sails with plenty of wind. We’re ready to hit the new year running. As most of you know, we didn’t reach our Kickstarter funding goal. It is not the end of the world, though. We made tons of friends (you incredible people), gained hard-to-earn exposure, and learned more about what you think will make Astrobase Command...
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Kickstarter Launch!

The Kickstarter campaign is live! Remember, Kickstarter works like this: you don't get charged unless the campaign is successful (the funding goal is met), AND you can change the amount you’re backing at any time during the campaign. It's hard to believe that it's already been months since we launched our little website. We started working on this game with the core goal of building a community around the shared experience of enjoying sci-fi throughout our lives. We're building a sci-fi playground where we have the freedom to create in meaningful ways, where characters matter in an ever-changing universe. We...
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Kickstarter Update for the Community

We're as excited about getting this show on the road as you are, but we needed to delay the launch another week or so. In the interest of being completely transparent about what's going on, here's the deal: Is it here yet? Short answer: no Long answer: As soon as the video and page are finished Longer Answer A couple of factors: We're synching up with media coverage. The game resonates with everyone we talk to, and we have gameplay footage (exciting!). The success of this kickstarter will depend on our ability to make a compelling pitch (page/video) and then...
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Dammit Jim! I’m a Coder not an Artist!

When you've worked as a game developer in a really big company, it helps you to appreciate the unique challenges of indie game development. When you have to take on all the responsibilities of running a studio and making a game at once, that can take you really far out of your comfort zone. While that can be scary at times, it's also incredibly exhilarating. It allows you to discover new things about yourself and forces you to evolve in directions you wouldn't expect. Working for the big guys The bigger the company, the more management is required to keep...
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