NEWS FROM THE TEAM

Revamping Space Bureaucracy: Upgrading the Desktop

Adam - @adam_blahuta Hey everybody! This week was a continuation of last week's desk work. Along with a bunch of bug fixes, I got the new rolodex up and running. Not only does it look a lot nicer than the last one, but its interaction flow is a lot better and its shape allows us to use a nice graphical trick to reduce the number of actual cards displaying inside it, which helps performance. I also started integrating the filing cabinet, which will allow us to better manage character personnel profiles and provide an accessible dumping spot for documents players...
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The Membranous Plant: Your Generator When You Crave That Sweet Biochemical Energy

The Membranous Plant! For all your biochemical energy production needs! Daniel - @Polygonatron Hi everyone! This week I've been continuing my work on the social rooms. It's great fun to be able to put in some focused time to get these right and create interesting new designs. Adam - @adam_blahuta Hey space-friends! I'm glad to finally be coding full-time on the project again! My first priority this week was to improve our development quality of life. I started with a bunch of overdue bug fixes that were blocking off areas of the game and freezing our editor on a regular...
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Lurking Programmer Teases Coding Horror Stories For Halloween

Adam - @adam_blahuta Hey Space-Friends! I'm baaaaaack! I've been radio silent for the past few weeks while I dealt with non-ABC business. But I'll be back on the project in a big way starting next week and I look forward to sharing a bunch of new screenshots and coding horror stories with you! Dave - @Dave_Astrobase Hey guys, this week was an exciting time! I finalized a balanced method of distributing environmental damages on planets, continued designing how personalities evolve over time based on what happens in a mission, and generally worked on the mission system. Daniel - @Polygonatron Hi...
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Electrochemically charging your week with another space station power plant

Daniel - @Polygonatron Hi everybody! This week I've been able to work more on the Biochemical Plants, it's great fun to get way out there in designing these visuals! Here you can see the electrochemical plant risen from its shell during operation. Dave - @Dave_Astrobase Hey guys, This week I continued on missions, primarily integrating a lot of the detailed designs back into the overview. Also worked on the modules where mission mechanics interact with the Astrobase!
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Combustion Plants: Powering Your Way To a Cozier Space Station

Daniel - @Polygonatron Hi everybody! This week I've finally gotten back to properly work on more sections or rooms. Specifically I'm working on the Biochemical Plants (power generators, not flowers and such this time). It's very nice to be able to work on something less interconnected than GUI for a while as those things (desk stuff for example) have a lot of dependencies that limit their possibility space as they need to do three things; fit well on the desk with the other components, look good, and perform their tasks in an intuitive and useful manner. Since we are all...
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Astrobase Dev Update: Even Indie Sci-Fi Games Need To Invest in Media Analytics

Max - @Max_Shields Hi everyone! I spent the week gathering data to help us shape our social media and marketing plans. As a small indie team, we certainly don't have the budget to hire large marketing firms to give us ready-made cheat sheets. Drawing inspiration from the immortal MacGuyver, I used some duct tape and pop caps to whip up a homemade analysis. Without getting into mind numbing detail, I pored over information from Kickstarter, Twitter, Steamspy and Google Trends to paint a picture of what we have done in the past and how other projects have tackled the problem...
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Weekly Dev Update – September 30th, 2016

Daniel - @Polygonatron Hi Everybody! This week I've finished up the work on the doors (last week I forgot to add blast doors, whoops) as well as doing some preliminary work on a side project that might turn out great, I'll tell you more when it's further along. Oh! I also made the new rolodex to go with the new rolodex cards from our big refresh of the ingame desk. The new rolodex ingame, The portrait is still missing but it gives you the general idea. Dave - @Dave_Astrobase Hey guys! This week I had a touch of the flu....
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Weekly Dev Update – September 23rd, 2016

Adam - @adam_blahuta Hey space-friends! This has been another week of "other business" for me! What free time I've had left has been split between writing some small quality-of-life tech around running code asynchronously to make better use of multi-core processors and putting together a long-term plan for Jellyfish. We've got a lot of interesting ideas and I look forward to sharing some of them with you! Dave - @Dave_Astrobase Hey guys, this week I began designing the Mission state-machine in excel. This will serve as the template for programming/implementation. Basically this is the second to last major step before...
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Weekly Dev Update – September 16th, 2016

Dave - @Dave_Astrobase Hey guys! This week I continued to work on missions. I think I've landed on something interesting, and I'm doing a more formal design doc (typically we don't do these) to organize my thoughts and make sure there aren't any gaps in the design. Daniel - @Polygonatron Hey Everybody! This week I continued work on the desk and the stuff on it. Specifically the Rolodex cards and the Datapad Cartridges. Since these are things that we have had versions of for a long time it ends up taking a bit longer not only to figure out how...
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Weekly Dev Update – September 9th, 2016

Adam - @adam_blahuta Hey everybody! I've mostly been busy with other studio business this week. However, I have been working in my spare time on our in-house Unity framework. I've been moving systems I want to carry over to other projects into it. This will make it easier for me to start new prototypes with a suite of pre-existing tools, as well as cordon off a section of the code that is not to be messed with. Being a good coder is all about being mindful of the trade-offs in every decision. In this case, you have to weigh your...
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