NEWS FROM THE TEAM

Deep Sleep Simulation: Sophisticated AI Design – Astrobase Command Indiedev Update, March 10th 2017

Adam - @adam_blahuta Hey space friends! This week I continued implementing character AI, this time focused on sleep behaviors! As in real life, sleep is one of the most important factors in regeneration from daily activities and stressors. As such, the design around sleep is fairly sophisticated. If you like deep simulation, I bet you'll find it really interesting to observe this in action and plan accordingly! Daniel - @Polygonatron Hi everybody! This week I've had to split between working on fun Astrobase Command stuff graphics and less fun admin type things. It wasn't the most creatively filled week for...
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Astrobase Command Dev Update – March 4th 2017

Daniel - @Polygonatron Hi everybody! This week I got to continue doing creative work. It's always great to get a chance to do some fun work since due to the nature of games and indie game development much time can end up going to addressing technical concerns and business stuff. Dave - @Dave_Astrobase Hey guys! This week was on the final design pass for the first access feature set. Max - @Max_Shields Greetings all, I spent the week splitting my attention between business stuff and lending Dave a hand on some design work. Adam - @adam_blahuta I've been locked away...
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AI Brain Surgery: The Urinary Tracks – Astrobase Gamedev Update – 24 February 2017

Adam - @adam_blahuta Hey Space Friends! This week, I finally got started with my latest round of brain surgery! I was able to integrate a new decision making approach and started implementing the actual behaviors. Currently, all the characters can do is wander around and pee themselves, but it's a start! Max - @Max_Shields Hi everybody, this week has been loaded with a lot of work, none of which is overly thrilling to speak of here because it involved everyone's favourite word: administration. Yay, administration! On an altogether different note, I very recently retired from the military and am finally...
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Grinding Away at Procedural Conversations: Astrobase Command Dev Update – 17 Feb 2017

Dave - @Dave_Astrobase This week, I'm still polishing the data for the conversation system. I have about 1000 words left to go through and sort. Adam - @adam_blahuta Hey everybody! This week, I finished up the resource management simulation. I changed up the storage app to provide a clearer overview of resources available station-wide as well as a larger transfer panel, allowing the player to see more storage sections in a single page. This will hopefully make it easier to find two storage sections in the list in order to trigger a transfer or resources. This is also using the...
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Resource Simulation Wrapped Up: Astrobase Command Dev Update – 10 Feb 2017

Adam - @adam_blahuta Hey Space-Friends! This week, I wrapped up the resource simulation. Before moving on to integrating character AI, I wanted to iterate on the storage app on the datapad to allow for resource transfers to use our storage containers. But, if we were going to work on those programs, we also needed to think about iterating on their appearance, layout, etc. So, I worked on a tool that will make it easier for Daniel to experiment with different color schemes quickly, the goal being to give every program a distinctive look without being an eyesore. Daniel - @Polygonatron...
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Out of the Gates: On the Roll in 2017

Hi everyone, Just a quick update for you all. This week has seen a flurry of activity among each of us. Daniel and Max have been busy re-working our public face. Many of our art assets are now dated, and we need everything to be representative of Astrobase Command's current state. They've also handled a bunch of administration. Yay administration! Dave has had his nose to the grindstone polishing some of the final design. In fact, he's presenting it at this very moment so that Adam can take the Evil Space Genius' plotting (err...design) and turn it into the code....
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Welcome Back! Let’s Make 2017 The Year of the Jellyfish!

Hi everyone, We hope you enjoyed the holidays to the fullest and are amped for the new year. We certainly are! The team has been hard at work for the past week and a bit. Dave and Adam in particular have made some great progress with final design and coding. Daniel and Max have been busy with administration to lay the groundwork for our focused development for the coming year. We have big things lined up for 2017. Let's make it the Year of the Jellyfish!
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Conversation Engine: Astrobase Command Has The Best Words

Hey everybody, we felt bad about not giving you a little bit more Astrobaseyness before the end of the year. So here's a special dispatch from our secret dev lair under a glacier in the frozen North. Dave - @Dave_Astrobase This week the task has been designing the release-final conversation engine, so characters can have conversations with each other based on their personality. It utilizes the lessons learned from two previous working prototypes -- the old conversation system and the old mission system (both of which are in the internal alpha). Each of these employed entirely different methods of generating...
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Enjoy the Holidays!

Season's greetings everyone! We'd like to take this opportunity to wish you all a fabulous holiday season and a happy New Year! Remember to take a moment away from your projects and work to spend some quality time with family and friends. Recharge your batteries for the exciting year ahead, and be safe. Remember, don't drink and hyperspace! We want the whole crew to come back for the away missions to come. We'll be taking the next week off, so we're signing out for the last time in 2016 and looking forward to seeing all of you again in 2017!
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