NEWS FROM THE TEAM

Bug Squashing, Save Games, and Combat Design | Astrobase Command Dev Update – 23 April 2018

Daniel - @Polygonatron Hi Everybody! Another week of intense planning and organizational work for me. Not much to talk about there. But it's getting there! The future is looking all planned and stuff.   Max - @Max_Shields Hi y'all! My plate was filled with foley work and populating the GUI with audio. I also whacked a few audio bugs which was quite satisfactory. In the process, I've developed a new programming language, T♭using TOP (Troll Oriented Programming). I'm not sure I was supposed to do it with a warhammer, though. T♭: Troll Oriented Programming at work   Dave - @Dave_Astrobase...
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Got Management? – Astrobase Command Dev Update – 16 April 2018

Adam - @adam_blahuta Hey everybody! With the recent addition of a new programmer, work on save files has picked back up nicely. On top of my responsibilities keeping him unblocked and well-fed with tasks, I've done a bunch of project management work to keep programming clear on its objectives and on track with progress. I also used the opportunity to knock out some overdue bugs. While the build is pretty stable, there's still an accumulation of small things to get to. Since adding new features tends to create new bugs as well, it's important to get ahead of it. Once...
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News From Command: The Astrobase Team Grows — Weekly Dev Update, April 9th 2018

Hey everybody! I had to wait until things were official, but I can finally share some great news! As many of you know, for most of its lifetime Jellyfish Games has been entirely self-funded through contract work. Since programming contracts are usually the easiest to find and most lucrative, I’ve taken on the lion’s share of that to keep the lights on. While I enjoyed working with different teams on a bunch of fun projects, this kept pulling me away from Astrobase Command. Art and design were coming along nicely, but programming work was piling up. Lucky for us, we...
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Jellyfish Games’ Spacebunny Dispatch – 30 March 2018

Hello everybody! We want to take a moment to wish all of you a Happy Spacebunny Day! It only happens once a year, so enjoy. Before parting ways this week, we'd like to remind you of our Patreon. You can add continued support to our efforts to make Astrobase Command, and bring a new paradigm to the funding of video games. Patrons supporting us for $5/month or more also receive an exclusive monthly work-in-progress chapter of the Astrobase Command novel. Originally intended as an exploration of Astrobase's storytelling possibilities, the novel has expended into a serious endeavour. Here's a sample...
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Marching onward: Astrobase Command Weekly Dev Update – March 26th, 2018

Daniel - @Polygonatron Hi Everybody! This week I continued to work on expressing the crew personalities as well as making another pass over all the lights on the station. Dave - @Dave_Astrobase Hey guys, As part of the ongoing story design, I had the pleasure of digging into Viruses, Heat/Oxygen, Riots and Combat! Max - @Max_Shields Hi all! I've been sounding out the game audio, and in the process have demonstrated that like most things, Unity is not Infantry proof. I broke it. Fortunately, our space-time continuum is still intact. I may or may not be able to say the...
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Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone, We're working on some bigger pieces that don't fit nicely the weekly development cycle. As a result, we're not putting out a build this week. There's good stuff coming! Daniel - @Polygonatron Hi Everybody! This week I've worked on improving the touch and feel of finding and accessing crew conversations on the station as well as a new system that should allow more of the crew's personalities to shine through visually in their portraits and on the station as they go through their day-to-day activities. Max - @Max_Shields Greetings, Internetlings! I've kept up the audio work this week....
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Astrobase Command Weekly Gamedev Update: Improving the Wow Factor – March 9, 2018

Daniel - @Polygonatron Hi everybody! This week I've been working on various smaller tasks. Improving the visuals a bit here and a bit there. Some of the things I did this week are already in the latest build, for example the new color scheme (and minor layout changes) of the Species Creation UI and the new sound effects in the Asteroid Shooter cartridge. Some things will be in the next build, like tweaks to all the lights on the station. Adam - @adam_blahuta Hey Space-Friends! This week I focused on integrating a bunch of scenery changes Daniel made to improve...
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Procedural Story Content in Development – Astrobase Command Dev Update – 27 Feb 2018

Dave - @Dave_Astrobase Hey guys! Very exciting times on the design side of things! The core systems of Astrobase Command were always intended to be a stable foundation for procedural story content based on the personalities of characters, and playing out in a very naturalistic and unscripted way. This is something that has never been done before in video games! Now the fun part begins, which is designing the dynamic stories that the permeate the characters' lives. In production terms, it sits on top of the existing simulation game playable in the alpha (which is a logical, consistent game universe...
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Procedural Story Generation Design – Astrobase Command Dev Update – 19 Feb 2018

Hey guys! The design is currently at a phase where a top-down approach is being used to determine the details of story generation (whereas the station simulation had been a bit more bottom-up). This means coming up with fictional scenarios as targets for what we want the story engine to support, which essentially boils down to episode plot-lines. So for example: Alice notices a personal item is missing, asks around, and Bob mentions he saw Charlie using a similar item. Alice confronts Charlie and Charlie claims he found the item in the a hallway and picked up. Lt. Dan steps...
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Astrobase Command Development Update – 09 Feb 2018

This week we interrupt your regularly scheduled devblog with a longer piece from Daniel. Hi Everybody! I've mentioned a few times in the recent past blog posts that I've been working on a couple of secret features. Today the least gameplay-related (but still very important) of them is here. Our New Website has finally launched!!! http://www.astrobasecommand.com/ Check it out! As you might notice it looks quite a bit different from the old one and the difference is more than skin deep. The old site was a poorly customized version of the original website for the game. Which in turn was...
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