Adam Hello everyone! This week was a quiet one so far on the programming side. I had to attend to other business to do my part in keeping this show running. Luckily, my weekend is wide open for wrapping up connectors once and for all (for a little while at...
Daniel Hi Everybody! This week I've mainly worked on the face meshes. I'm working to get a base mesh that has the flexibility of being adjusted to allow for different face shapes, parts and variations among those. While also making sure that it is light weight enough to have many...
Hi Everybody. Today Daniel is back with a Special Weekly Dev Update, or a SWDU if you would. Actually, no. Don't, thats not great. Maybe SpeWeDUp? Hmm, no something is a bit off about that too. Anyways, lets get on with it. Game Art Balance I: An easy mistake to...
Hello. This week both Adam and Dave have had to take care of some stuff. But never fear! Astrobase progress has not halted. Daniel Hi Everybody! This week I started with making the first pass on a system to manage special effects. This allows us to bundle particle, sound, and...
Hi Everybody. Today we're doing another Special Weekly Dev Update. Daniel is continuing right where he left off. Prototype Art II: Concepts, are they worth it? The short answer - No. The long answer; Yes. No! Maybe? You see, it really depends on what the scope and deadline of the...
Daniel This week I jumped in and attacked one of those strange beasts that lie at the intersection between art, design, and code. A GUI (Graphical User Interface). We tend to split these up and do a bit of the work each. However this one was heavily dependent on work...
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