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Weekly Dev Update – February 6th, 2016

Adam Hey there space fans! I've been spending the past few weeks tending to our other obligations, but now we're back in full swing! Since we last spoke, I did a lot of work on overall usability. I re-wrote the camera rig from scratch for something much more smooth, responsive...

Weekly Dev Update – November 20th, 2015

Daniel Hi Everybody! This week I've been remaking the garden (again). This has been one of the sections that I've not been happy about, resulting in several re-makes of it. Now I've arrived at a base of it that I like a lot more. This of course means I needed...

Weekly Dev Update – November 14th, 2015

Adam Hey everybody! This week, I made a little more progress on some graphics changes, but mostly have to take care of some post-end-of-fiscal-year paperwork (Jealous?). We also took some time to discuss our community's requests for clarification on our release schedule. We're putting together a handy graphic for the...

Weekly Dev Update – November 6th, 2015

Adam Hey everybody! This week I caught up on a bunch of pending graphics tasks, including finally getting the LODs exporting correctly, getting in some new assets and fixing some outstanding visual glitches we were dealing with. The hope is to get everything up to the same level graphically so...

Weekly Dev Update – October 31st, 2015

Adam Hey everybody! This week was largely an admin week for me, knocking out income taxes, service taxes, tax taxes and cat taxes. I also managed to spend a little time working on the LOD problem and look forward to a dedicated block of programmer time next week to knock...

Weekly Dev Update – October 23rd, 2015

Adam Hey everybody! This week, I worked a bunch on the LOD tool for Daniel, fixed some issues with the LOD swap export technique I mentioned last week and am still investigating why we're not getting the expected performance gain from it. This is a key feature to hit the...
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