Category: Production Update

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What Goes Into Creating Your Own Species? Astrobase Command Dev Update – 20 Oct 2017

Hi everyone! We've been busy aligning reaction chambers and twisting radiator vanes all week. Since many of you found Dave's longplay video useful, we've made an overview of the species generation process to help you to better tweak your crew's baseline characteristics, and make it more representative of the type of...

Programming, Businessing, and Administering: Astrobase Command Dev Update – 13 Oct 2017

Dave - @Dave_Astrobase Hey guys! This week was almost entirely consumed by the marketing and business development side of things, now that Astrobase Command exists to be marketed and has business to be developed (yay)! One practical effect of being a small indie studio. Fortunately, Adam is well-fed on designs...

Turkey Day Update!

We've been quiet for the past two weeks, but still very busy. We've had a momentous event as well, with a second tiny addition to the team in a few months. It's Canadian Thanksgiving, so happy Canuck Turkey Day, eh? Given Adam's critical use of time taking care of his family, we haven't...

Pray for our Programmer: Save System in The Works – Astrobase Command Weekly Update, 22 Sept 2017

Daniel - @Polygonatron Hi Everybody! This week I've got to spend time adding neat stuff into ABC again! Yay! What the alpha players out there might have already noticed was an update to the animations used during conversations between crew. They are not perfect by any means but they are...

Closed Alpha, One Week Later – Astrobase Command Weekly Update, 8 Sept 2017

We're starting off with an important, if not obvious survey. Your responses will help us tweak some settings, as you'll see below. Loading poll... So here we are , a week after we let Astrobase out in the wild. We're really excited by your reception. It's given us a big...

We Want to Know: Do You Even Platform, Bro?

This week we come to you with another poll (turnip!) We'd like to know which platform(s) you like to get your games from so we know where to prioritize investing our time for release.   Loading poll... Daniel - @Polygonatron Hi Everybody! This week I've mostly been playtesting, polishing, and...
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