Category: Production Update

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The Space Coder Rises: Astrobase Command Weekly Dev Update – 7 May 2018

Today's the big day! Our ninja coder emerges from the shadows to add his wisdom to the weekly update. Without further ado, take it away, Cam!   Cam Hi people, I'm the new programmer you've been hearing about for the last few updates. I've been having a great time working...

Bug Squashing, Save Games, and Combat Design | Astrobase Command Dev Update – 23 April 2018

Daniel - @Polygonatron Hi Everybody! Another week of intense planning and organizational work for me. Not much to talk about there. But it's getting there! The future is looking all planned and stuff.   Max - @Max_Shields Hi y'all! My plate was filled with foley work and populating the GUI...

Got Management? – Astrobase Command Dev Update – 16 April 2018

Adam - @adam_blahuta Hey everybody! With the recent addition of a new programmer, work on save files has picked back up nicely. On top of my responsibilities keeping him unblocked and well-fed with tasks, I've done a bunch of project management work to keep programming clear on its objectives and...

News From Command: The Astrobase Team Grows — Weekly Dev Update, April 9th 2018

Hey everybody! I had to wait until things were official, but I can finally share some great news! As many of you know, for most of its lifetime Jellyfish Games has been entirely self-funded through contract work. Since programming contracts are usually the easiest to find and most lucrative, I’ve...

Marching onward: Astrobase Command Weekly Dev Update – March 26th, 2018

Daniel - @Polygonatron Hi Everybody! This week I continued to work on expressing the crew personalities as well as making another pass over all the lights on the station. Dave - @Dave_Astrobase Hey guys, As part of the ongoing story design, I had the pleasure of digging into Viruses, Heat/Oxygen,...

Improved Conversation Visuals and UI Audio: Astrobase Command Weekly Dev Update – March 16th, 2018

Hi everyone, We're working on some bigger pieces that don't fit nicely the weekly development cycle. As a result, we're not putting out a build this week. There's good stuff coming! Daniel - @Polygonatron Hi Everybody! This week I've worked on improving the touch and feel of finding and accessing...