Category: Production Update

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Astrobase Dev Update: Combat, Mining, and Pricing

First off, let's get this serious business out of the way: Go Space Habs, go! Beat the Star Rangers! This zero-g hockey game should be a good one, tonight, folks. Keep your eyes peeled on the projectrons and don't miss a second of the action. May the best spacers win!...

Jellyfish Spreading Round The World

Global Reach It's been quiet for a while because the team was spread across the globe, working our magic on intrastellar goodwill away missions. Although this has slowed our work somewhat, our wayward tribbles are quickly being herded back home where they will be put to good work or tossed...

There’s Something Rotten in Gamemark

Putting The Fun Back Into Crowdfunding This week, we won't be providing you much of an update about how work is coming along on Astrobase Command (it is, we swear!) Rather, we want to take the opportunity to open a discussion with all of you on the state of crowdfunding...

Happy Almost Easter

Happy Easter! Just taking a moment to wish everyone a happy Easter holiday. Down to business This week, we're not putting out a detailed update like the one we usually give on Thursdays. Although we've been really busy getting some important coding done for our first internally-playable version, there's not...

Icon Worship – Designing the Datapad Interface

Let’s bring you up to date on some of the past week’s developments to start things off. Commander's Log Dave has busily been turning his prototype procedural generation work into usable code. Adam has had his nose to the grindstone getting the major coding we need to get to our...

Space Fashion – Spring 20,114 Edition

Time for another update, everyone. We'll be reverting back to these written blog updates for the next few weeks since the video version is taking more time than we thought it would to do. We'll keep the video coming because we are getting close to having some cool things we...
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