Category: Production Update

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Astrobase Dev Update: Even Indie Sci-Fi Games Need To Invest in Media Analytics

Max - @Max_Shields Hi everyone! I spent the week gathering data to help us shape our social media and marketing plans. As a small indie team, we certainly don't have the budget to hire large marketing firms to give us ready-made cheat sheets. Drawing inspiration from the immortal MacGuyver, I...

Weekly Dev Update – September 23rd, 2016

Adam - @adam_blahuta Hey space-friends! This has been another week of "other business" for me! What free time I've had left has been split between writing some small quality-of-life tech around running code asynchronously to make better use of multi-core processors and putting together a long-term plan for Jellyfish. We've...

Weekly Dev Update – September 9th, 2016

Adam - @adam_blahuta Hey everybody! I've mostly been busy with other studio business this week. However, I have been working in my spare time on our in-house Unity framework. I've been moving systems I want to carry over to other projects into it. This will make it easier for me...

Weekly Dev Update – August 26th, 2016

Adam Hello everybody! This week I focused primarily on desk usability. We added a new stamp to make approving paper-based forms more satisfying. It's simple, feels good and makes a satisfying plastic "kachunk". I also made it possible to stamp documents a bunch of times and anywhere on the paper,...

Weekly Dev Update – July 15th, 2016

Adam Hey everybody! This week I wrapped up the last bit for missions with a placeholder mission reward system, yielding resources on return. I spent the rest of the week wrapping up the current milestone by knocking out a bunch of problematic bugs and minor features. This should allow me...

Weekly Dev Update – June 24th, 2016

Nous ne pouvons manquer cette occasion pour souhaiter une bonne Saint-Jean-Baptiste à toutes et à tous! And now for something completely different: Adam Hey everyone! This week was dominated by yet another move, as well as a bunch of urgent admin work. I did spend a bit of time on...
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