Category: Production Update

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Jellyfish School of Design: Managing the Beast

By now, you know that we really like to talk about game design around here. However, making games isn’t just about slinging code, and pushing pixels. What's in a game? Making them involves getting many tasks to come together at the right time to ensure that a working product eventually...

Powerful Art

This convo is making my nose bleed. Can we talk about space stations, please? And 'splosions maybe? - Adam Time for another short dev update! High Energy Art (more…)

Astrobase Dev Update: Combat, Mining, and Pricing

First off, let's get this serious business out of the way: Go Space Habs, go! Beat the Star Rangers! This zero-g hockey game should be a good one, tonight, folks. Keep your eyes peeled on the projectrons and don't miss a second of the action. May the best spacers win!...

Jellyfish Spreading Round The World

Global Reach It's been quiet for a while because the team was spread across the globe, working our magic on intrastellar goodwill away missions. Although this has slowed our work somewhat, our wayward tribbles are quickly being herded back home where they will be put to good work or tossed...

There’s Something Rotten in Gamemark

Putting The Fun Back Into Crowdfunding This week, we won't be providing you much of an update about how work is coming along on Astrobase Command (it is, we swear!) Rather, we want to take the opportunity to open a discussion with all of you on the state of crowdfunding...

Happy Almost Easter

Happy Easter! Just taking a moment to wish everyone a happy Easter holiday. Down to business This week, we're not putting out a detailed update like the one we usually give on Thursdays. Although we've been really busy getting some important coding done for our first internally-playable version, there's not...