Category: Production Update

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Conversation Engine: Astrobase Command Has The Best Words

Hey everybody, we felt bad about not giving you a little bit more Astrobaseyness before the end of the year. So here's a special dispatch from our secret dev lair under a glacier in the frozen North. Dave - @Dave_Astrobase This week the task has been designing the release-final conversation...

Special Dispatch From The Coder’s Dungeon: Test Environments, Designs, and Camera Rigs

Adam has burst from his bonds and broken free from the coder's dungeon to bring you this vital message. Adam - @adam_blahuta Hey Space-Friends! After finishing updated conversation simulation, it was high time for a test environment for character trait generation and growth as well as how they respond to...

Resourcing the Economic Game and Teasing a Trailer: Astrobase Command Weekly Update

Dave - @Dave_Astrobase Hey guys, This week the resource/section system design and data was wrapped up. This provides for the "economic game" of Astrobase Command, where building and maintenance costs resources which all must be balanced, and also the properties of resources which interact with the module-parts that players put...

Unlocking This Week’s Astrobase Command Dev Update

Daniel - @Polygonatron Hello Humans! This week I've continued my work on generating the visuals for the local star system. It's looking to be pretty sweet once it's finished. Adam - @adam_blahuta Hey Space friends! This week, I focused on completing character trait unlock/relock/mutations. As a result, I was able...

Shaders, and Character Trait Evolution

Adam - @adam_blahuta Hey space-friends! This week, I continued work on re-designed characters to include trait evolution! This allows hidden traits to unlock and known traits to change when characters are faced with difficult situations that challenge their beliefs. I still have a bit of work left to do before...

AI Personalities: Adam Recounts His Journey Down The Rabbit Hole

Adam - @adam_blahuta Hey fellow space junkies! The creative journey of game development is very strange. If your goal is to engage players with novel experiences, design innovation is a powerful tool. The inherent challenge is that it's difficult to understand a problem in a vacuum. You have to try...
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