Category: Production Update

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The Command Wants You: Astrobase Command Road to Kickstarter Update

A crew member diligently stands watch over the Mission Control terminal. With less than two weeks to go before the launch of the Astrobase Command Kickstarter, all four of us are furiously toiling away to get everything into place for the big day. Adam has continued producing the tools we...

Activate Homing Beacons: Calling All Spacers

A quick update on our work this week: Daniel and Max have been been tackling the prep for the Kickstarter, working on the trailer, and the project introduction video, among other things. Dave has been tackling more procedural design matters than you can shake a stick at, while Adam has...

Astrobase Command Coming to Kickstarter on April 25th

Astrobase Command heads to Kickstarter on April 25th, 2017 Hi everyone! Last week, we floated a question to you about the possibility of bringing Astrobase Command once again to a crowdfunding platform. Across the forums, Twitter, Facebook, and even our old Kickstarter page (yes, it's still active three years on!),...

Tightening up the systems on level 3: Astrobase Command Dev Update – 20 March 2017

Adam - @adam_blahuta Hey space friends! This week, I continued work on and relevant to sleep AI. I implemented the consumption of Body points from walking and its regeneration during sleep, exhaustion conditions and their effects, as well as all the relevant UI in the crew info panel to make...

Deep Sleep Simulation: Sophisticated AI Design – Astrobase Command Indiedev Update, March 10th 2017

Adam - @adam_blahuta Hey space friends! This week I continued implementing character AI, this time focused on sleep behaviors! As in real life, sleep is one of the most important factors in regeneration from daily activities and stressors. As such, the design around sleep is fairly sophisticated. If you like...

Astrobase Command Dev Update – March 4th 2017

Daniel - @Polygonatron Hi everybody! This week I got to continue doing creative work. It's always great to get a chance to do some fun work since due to the nature of games and indie game development much time can end up going to addressing technical concerns and business stuff....
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