Category: Production Update

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Astrobase Command Dev Update – March 4th 2017

Daniel - @Polygonatron Hi everybody! This week I got to continue doing creative work. It's always great to get a chance to do some fun work since due to the nature of games and indie game development much time can end up going to addressing technical concerns and business stuff....

AI Brain Surgery: The Urinary Tracks – Astrobase Gamedev Update – 24 February 2017

Adam - @adam_blahuta Hey Space Friends! This week, I finally got started with my latest round of brain surgery! I was able to integrate a new decision making approach and started implementing the actual behaviors. Currently, all the characters can do is wander around and pee themselves, but it's a...

Grinding Away at Procedural Conversations: Astrobase Command Dev Update – 17 Feb 2017

Dave - @Dave_Astrobase This week, I'm still polishing the data for the conversation system. I have about 1000 words left to go through and sort. Adam - @adam_blahuta Hey everybody! This week, I finished up the resource management simulation. I changed up the storage app to provide a clearer overview...

Resource Simulation Wrapped Up: Astrobase Command Dev Update – 10 Feb 2017

Adam - @adam_blahuta Hey Space-Friends! This week, I wrapped up the resource simulation. Before moving on to integrating character AI, I wanted to iterate on the storage app on the datapad to allow for resource transfers to use our storage containers. But, if we were going to work on those...

Out of the Gates: On the Roll in 2017

Hi everyone, Just a quick update for you all. This week has seen a flurry of activity among each of us. Daniel and Max have been busy re-working our public face. Many of our art assets are now dated, and we need everything to be representative of Astrobase Command's current...
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