Category: Production Update

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Gameplay Overview With Adam’s Dulcet Tones

Hey everybody, If you haven't had the time to swing by the Kickstarter yet, you're missing out on all kinds of fresh new details and imagery.   A few key notes, just in case you absolutely, positively don't have the time to swing by yet: 1. Less than 18 hours...

Frontier Dispatch – Kickstarter Campaign, Day 4

Hooray! We passed the 25% mark last night, and by start of our fourth day, we're standing at 26%. We're pumped and we thank you for the huge part you're playing in helping Astrobase gain momentum. We're not out of the asteroid field yet, though. We'll be discussing ways you...

The Command Wants You: Astrobase Command Road to Kickstarter Update

A crew member diligently stands watch over the Mission Control terminal. With less than two weeks to go before the launch of the Astrobase Command Kickstarter, all four of us are furiously toiling away to get everything into place for the big day. Adam has continued producing the tools we...

Activate Homing Beacons: Calling All Spacers

A quick update on our work this week: Daniel and Max have been been tackling the prep for the Kickstarter, working on the trailer, and the project introduction video, among other things. Dave has been tackling more procedural design matters than you can shake a stick at, while Adam has...

Astrobase Command Coming to Kickstarter on April 25th

Astrobase Command heads to Kickstarter on April 25th, 2017 Hi everyone! Last week, we floated a question to you about the possibility of bringing Astrobase Command once again to a crowdfunding platform. Across the forums, Twitter, Facebook, and even our old Kickstarter page (yes, it's still active three years on!),...

Tightening up the systems on level 3: Astrobase Command Dev Update – 20 March 2017

Adam - @adam_blahuta Hey space friends! This week, I continued work on and relevant to sleep AI. I implemented the consumption of Body points from walking and its regeneration during sleep, exhaustion conditions and their effects, as well as all the relevant UI in the crew info panel to make...
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