Category: Dev Feature

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Branching Out In Novel Ways: Astrobase Command Dev Update – 15 Dec 2017

=== Incoming transmission === Hi everyone, Astrobase Command's special focus on procedurally generated character stories provides a wonderful canvas for  powerful storytelling. Most importantly, our vision is that there is no single story for your crew to follow. Instead, you are free to live your own adventure in your own universe. As a...

2 Hours of Gameplay With Dave

Watch Dave, our Designer, as he plays Astrobase Command and shares his thoughts on how he plays the game.      

Astrobase Command Gameplay Teaser – 15 Sept 2017

Feast your eyes on this beauty! This is Astrobse Command's first gameplay trailer. Those of you who aren't part of the closed alpha are undoubtedly wondering about what the game looks like when you play it (rather than just taking in Daniel's gorgeous cinematic trailer!)   Daniel - @Polygonatron Hi Everybody! Another...

Engage Hyperdrives! The Astrobase Command Kickstarter is live

NOW HEAR THIS! We're super excited to announce that the Astrobase Command Kickstarter just launched a few minutes ago. Thanks for sharing the journey with us so far. We're looking forward to an exciting ride with all of you over the next month. Keep helping to spread the word, every...

State of the Studio: 2017 Edition

If you followed our blog circa 2013, you'll remember we used it for many other things besides weekly development updates. We tackled issues about our industry, game design, and running a small game studio. We scaled back on these after a while because they detracted from our progress on Astrobase...

Welcome Back! Let’s Make 2017 The Year of the Jellyfish!

Hi everyone, We hope you enjoyed the holidays to the fullest and are amped for the new year. We certainly are! The team has been hard at work for the past week and a bit. Dave and Adam in particular have made some great progress with final design and coding....