Let’s bring you up to date on some of the past week’s developments to start things off. Commander's Log Dave has busily been turning his prototype procedural generation work into usable code. Adam has had his nose to the grindstone getting the major coding we need to get to our...
Time for another update, everyone. We'll be reverting back to these written blog updates for the next few weeks since the video version is taking more time than we thought it would to do. We'll keep the video coming because we are getting close to having some cool things we...
Hi everybody, We recently filmed a team meeting where we happened to talk about how we're going to handle mining, harvesting, and resources in general. Since Ethan asked us about these on the forums, it was a great opportunity to give you something with a little more flavour than our...
In our second update, we tackle more questions from our community: 1. Will there be random crime on the station? Will characters be able to investigate it? (0:21) 2. How animated will characters be? (3:34) 3. Who are the characters? Where do they come from? How do they fit into...
Hey guys! Wanted to give everyone an update what's been going on with Astrobase Command. We're hard at work towards implementing a full playable version we can use for Steam Early Access. There's a vibrant community on our forums, so if you want to participate in shaping the game head...
Hello everyone, Our first video blog is now up. In our first installment, Dave, Adam, and Daniel answer questions submitted by the Astrobase Command community: 1. How is having a full time artist impacting the project, and would it have affected the Kickstarter? 2. How much of an impact will...
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