Archives

Weekly Dev Update – November 17th, 2014

Daniel Hi, this week I'm so frelling done with faces. They will still need more work later on but for now it will have to do. At least now they look somewhat like humans. As we were discussing on the forums, non human facial features will be added later, its...

We are experiencing technical difficulties

Hey everybody! We'll be getting a new dev update out to you on Monday. Dave has been having some technical issues with his computer, but will have more to report with a few days to catch up. We'll be back to a regularly scheduled Friday update after that!

Weekly Dev Update – November 7th, 2014

Hey everybody! We're continuing to hammer away at the first pre-alpha build. We know you're really looking forward to getting your hands on something playable and we'll try to get that to you real soon! In the meantime, here are our weekly updates! Dave Recently I just finished coding all...

Weekly Dev Update – October 31st, 2014

Happy Halloween everyone! Are you looking forward to all the discount bite-sized candy tomorrow as much as I am? Anyone? Adam This week was another big feature implementation week. I wanted to get module destruction done. But, in order to pull this off, I needed to do lots of code...

Weekly Dev Update – October 24th, 2014

Hey everybody! For those who missed it from the Tuesday post, we'll be holding off on Tuesday Dev Features for a few weeks as we get ready to start closed first playable playtests. This also means we're crunching like mad, so these updates will be chock full of features! Daniel...

Hard At Work

Hey everybody! It seems I derped when I tried to schedule this post for Tuesday. Sorry about that! I know you've all loved these Tuesday dev features but we're going to hold off on them for the next few weeks. Good news is we're doing this because we're crunching to...
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