Archives

A Fresh Coat of Paint: A New Logo – 10th Aug 2018

Hey everyone, Daniel here!   I'm the guy who makes the graphics for Astrobase Command. We've been at it plugging away on Astrobase Command at good speed since the last blog post we put out but I wanted to take this post and focus on a narrower slice of the...

The State of Construction – Astrobase Command Dev Update – 23rd July 2018

Hi Guys! Nice to be talking with you again. It's been a while, I know! Not to worry though, we're still very much alive. In fact, we're making great progress on Astrobase Command. The crew you assign to a construction project now actually has to do the work of constructing things!...

1 Year Kickstarter Anniversary – Astrobase Command Dev Update – 28 May 2018

  One year has already dashed by since the Astrobase Kickstarter was successfully funded. We've achieved much since May 26th, 2017. Performance has improved, the characters are smarter and than they were, conversations and tasks have been fleshed out to better select the character's personalities. We've taken down The Great Space...

Save The Stardate! Astrobase Command Save Game Implemented | Weekly Dev Update – 12 May 2018

We have some fantastic news this week! Astrobase now saves games. Gone are the days of wistfully watching your hard work evaporate into the void when you have to shut your computer down. Now you can confidently close the game down to run after your toddler dashing around while holding...

The Space Coder Rises: Astrobase Command Weekly Dev Update – 7 May 2018

Today's the big day! Our ninja coder emerges from the shadows to add his wisdom to the weekly update. Without further ado, take it away, Cam!   Cam Hi people, I'm the new programmer you've been hearing about for the last few updates. I've been having a great time working...

Save Game Loading – Astrobase Command Dev Update – 30 April 2018

Adam - @adam_blahuta Hey everybody! We're a few small tasks away from having functional save files! We're dedicating a bunch of time to testing save/load to identify and fix bugs that inevitably crop up. Since some of those bugs will force us to wipe save files, we're trying to get...