Archives

Save The Stardate! Astrobase Command Save Game Implemented | Weekly Dev Update – 12 May 2018

We have some fantastic news this week! Astrobase now saves games. Gone are the days of wistfully watching your hard work evaporate into the void when you have to shut your computer down. Now you can confidently close the game down to run after your toddler dashing around while holding...

The Space Coder Rises: Astrobase Command Weekly Dev Update – 7 May 2018

Today's the big day! Our ninja coder emerges from the shadows to add his wisdom to the weekly update. Without further ado, take it away, Cam!   Cam Hi people, I'm the new programmer you've been hearing about for the last few updates. I've been having a great time working...

Save Game Loading – Astrobase Command Dev Update – 30 April 2018

Adam - @adam_blahuta Hey everybody! We're a few small tasks away from having functional save files! We're dedicating a bunch of time to testing save/load to identify and fix bugs that inevitably crop up. Since some of those bugs will force us to wipe save files, we're trying to get...

Bug Squashing, Save Games, and Combat Design | Astrobase Command Dev Update – 23 April 2018

Daniel - @Polygonatron Hi Everybody! Another week of intense planning and organizational work for me. Not much to talk about there. But it's getting there! The future is looking all planned and stuff.   Max - @Max_Shields Hi y'all! My plate was filled with foley work and populating the GUI...

Got Management? – Astrobase Command Dev Update – 16 April 2018

Adam - @adam_blahuta Hey everybody! With the recent addition of a new programmer, work on save files has picked back up nicely. On top of my responsibilities keeping him unblocked and well-fed with tasks, I've done a bunch of project management work to keep programming clear on its objectives and...

News From Command: The Astrobase Team Grows — Weekly Dev Update, April 9th 2018

Hey everybody! I had to wait until things were official, but I can finally share some great news! As many of you know, for most of its lifetime Jellyfish Games has been entirely self-funded through contract work. Since programming contracts are usually the easiest to find and most lucrative, I’ve...