Author: Daniel

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Weekly Dev Update – May 20th, 2016

Adam Hey Space-Friends! I started the week by wrapping up some critical desk interaction, namely the ability to dump rejected recruitment forms into the trash. I also had a chance to discuss the new mission planning flow with Dave and am in the midst of implementing that! That would represent...

Weekly Dev Update – October 23rd, 2015

Adam Hey everybody! This week, I worked a bunch on the LOD tool for Daniel, fixed some issues with the LOD swap export technique I mentioned last week and am still investigating why we're not getting the expected performance gain from it. This is a key feature to hit the...

Weekly Dev Update – October 16th, 2015

Adam Hey everybody! This week, I worked some more on the LOD system I mentioned last week. I got the asset swapping working on the export process of the sections, but it still needs some work. We should be seeing a significant performance gain from it, but it's pretty negligible...

Weekly Dev Update – October 2nd, 2015

Adam Hey everybody! This week was another one of super sexy admin! It's tax time for us, which means a bunch of paperwork to fill out and numbers to get in order. It's a good thing I have you all and this game to make it all worthwhile because this...

Weekly Dev Update – September 18th, 2015

Adam Hey there! This week, I had other business to take care of, but had very productive discussions with Daniel concerning species appearance customization and the project's LOD (Level Of Detail, a graphical optimization strategy) approach. We'll probably dedicate a post to LODs in the near future so you can...

Weekly Dev Update – September 11th, 2015

Adam This week, I worked on integrating the new species creation menus. The portrait customization is still a work-in-progress, but it's going to be incredibly cool once I'm done with it. I can't wait to play with it and see what I can create. Hopefully, you will too! Daniel Hello,...
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