Author: Daniel

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Weekly Dev Update – October 2nd, 2015

Adam Hey everybody! This week was another one of super sexy admin! It's tax time for us, which means a bunch of paperwork to fill out and numbers to get in order. It's a good thing I have you all and this game to make it all worthwhile because this...

Weekly Dev Update – September 18th, 2015

Adam Hey there! This week, I had other business to take care of, but had very productive discussions with Daniel concerning species appearance customization and the project's LOD (Level Of Detail, a graphical optimization strategy) approach. We'll probably dedicate a post to LODs in the near future so you can...

Weekly Dev Update – September 11th, 2015

Adam This week, I worked on integrating the new species creation menus. The portrait customization is still a work-in-progress, but it's going to be incredibly cool once I'm done with it. I can't wait to play with it and see what I can create. Hopefully, you will too! Daniel Hello,...

Weekly Dev Update – September 4th, 2015

Adam Hello there fellow cosmonauts! This week, I spent some time working on an intro sequence for the game, as well as fleshing out the prototype for an updated version of character creation. Once complete, character creation will now also incorporate Daniel's blendshaped faces for portraits and will provide a...

Weekly Dev Update – August 28th, 2015

Adam Hey everybody! This week was another one for admin, project management and the like! I did manage to squeeze in a bit of AI work, but I'll have more to say on that next week. See you then! Daniel Hi Guys. This week I've spent working on the procedural...

Weekly Dev Update – August 21st, 2015

Daniel Hi Everybody! This week I've mainly spent working on the faces more. Specifically their procedural textures. Additionally I've had a first stab at our LODs. Level Of Detail meshes automatically switches a mesh for a lower resolution version of it when the camera is far away. Sadly the computer...