Author: Daniel

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Weekly Dev Update – June 10th, 2016

Adam Hey everybody! I spent the better part of the week dealing with company admin tasks while coordinating a last-minute move out of my apartment. Looking forward to getting back on missions! Max Greetings inhabitants of this parallel dimension! I've been busy examining methods to assist us in community management...

Weekly Dev Update – June 3rd, 2016

Dave Hi Everybody! Still going through the list of 6000 words while building the word bank. Generally refining some of the guts of the trait system. Also spent some time figuring how character personality can evolve over time using the mathematics already present in the trait system. Asked myself a...

Weekly Dev Update – May 27th, 2016

Adam Hey everybody! This week was spent working on the mission datapad program. It involves mission planning, listing ongoing missions with their status and having an archive of past mission reports. The funny thing about UI work is that the underlying logic is generally pretty simple. It's getting the user...

Weekly Dev Update – May 20th, 2016

Adam Hey Space-Friends! I started the week by wrapping up some critical desk interaction, namely the ability to dump rejected recruitment forms into the trash. I also had a chance to discuss the new mission planning flow with Dave and am in the midst of implementing that! That would represent...

Weekly Dev Update – October 23rd, 2015

Adam Hey everybody! This week, I worked a bunch on the LOD tool for Daniel, fixed some issues with the LOD swap export technique I mentioned last week and am still investigating why we're not getting the expected performance gain from it. This is a key feature to hit the...

Weekly Dev Update – October 16th, 2015

Adam Hey everybody! This week, I worked some more on the LOD system I mentioned last week. I got the asset swapping working on the export process of the sections, but it still needs some work. We should be seeing a significant performance gain from it, but it's pretty negligible...