Author: Daniel

  • Home
  • Articles Posted by Daniel
  • (Page 4)

Weekly Dev Update – July 8th, 2016

Adam Hey everybody! I spent the better part of the week wrapping up the mission planning program. This allows us to plan the different components of a mission as well as navigate active and complete missions. Not only do we get the basic details of the mission (planet, start time,...

Weekly Dev Update – July 1st, 2016

Happy Canada Day! Dave Hi Guys! This week I've been doing my final (fingers cross) trait-naming pass, which is kind of a giant word puzzle because it intersects with the word themes in the word bank, and also all the ways in which traits are connected to each other. Daniel...

Weekly Dev Update – June 17th, 2016

Dave Hey Guys! Finishing up the first pass on word organization into the word bank, did a bit of work on mission structure, and preparing for (my part of the task) when we hook up the traits to the on-station AI events! Also explored a bit of an idea I...

Weekly Dev Update – June 10th, 2016

Adam Hey everybody! I spent the better part of the week dealing with company admin tasks while coordinating a last-minute move out of my apartment. Looking forward to getting back on missions! Max Greetings inhabitants of this parallel dimension! I've been busy examining methods to assist us in community management...

Weekly Dev Update – June 3rd, 2016

Dave Hi Everybody! Still going through the list of 6000 words while building the word bank. Generally refining some of the guts of the trait system. Also spent some time figuring how character personality can evolve over time using the mathematics already present in the trait system. Asked myself a...

Weekly Dev Update – May 27th, 2016

Adam Hey everybody! This week was spent working on the mission datapad program. It involves mission planning, listing ongoing missions with their status and having an archive of past mission reports. The funny thing about UI work is that the underlying logic is generally pretty simple. It's getting the user...