Author: Daniel

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Astrobase Command Development Update – 26 Jan 2018

As we get closer to the next phase of Astrobase's development, we'd like to remind you to take the time to wishlist Astrobase Command on Steam. It will help us out a great deal later on. Daniel - @Polygonatron Hi Everybody! This week has been very similar to last week for...

Gamedev: The Returning || Astrobase Command Weekly Update –– January 19th, 2018

Hi everybody! We've been hard at work since the new year. We've been busy with lots of the general housekeeping that's needed to keep a business on track, making Astrobase, of course, and we've also been whipping up a new look for our website. We intend to have it go...

Weekly Dev Update – September 2nd, 2016

Adam - @adam_blahuta Hi everybody! This week was a light one for me as I had other obligations. I still managed to knock out some admin tasks as well as participate in some design discussions revolving around desk usability. It's really an important and fascinating topic because I've never played...

Weekly Dev Update – August 12th, 2016

Adam Hey everybody! This week was one of planning and design discussions as a result of the internal playtest. We're trying to knock the key sticking points with the desk design first to ensure that things are clear for players and, more importantly, feel great. I also took the opportunity...

Weekly Dev Update – July 29th, 2016

Hi Everybody! This week is again a bit unusual. Since we spend last week doing internal playtesting we had a lot of things to talk about. So that's what most of our time has been about this week. The results are awesome! We now have a comprehensive list of everything...

Weekly Dev Update – July 22nd, 2016

Hi Everybody! This week is a little bit different. We've been hard at work getting features and content into the game for quite some time now. Last week, we reached an important internal milestone, which felt great! After delivering a bunch of new features and solving a ton of bugs,...