Author: Daniel

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All the Little Things – 16th Dec 2018

Hi Everybody! This week we're talking about some of the other small, medium, and even big things we've been working on since we last put out an Alpha update (aside from the Astrofleet app in our last post). There's a mix of station simulation event features, UI/UX changes, and upgrades...

Getting Back to Regularly Scheduled Programming – 4th Dec 2018

Hi Everybody! As you know we've been a bit quiet for a while as we've toiled away on getting some major features into the game. But now we're reaching a point where we're soon(tm) going to be getting back to more regularly putting out builds and putting out more blog...

Looking at the Schedule – 1st Oct 2018

Hey Guys! In our Kickstarter campaign we had somehow set *both* the date for the Beta release and full release for November 2018, which makes no sense (someone failed an editing check!). Since that date is coming up relatively soon we're going to take this opportunity to clear things up...

A Fresh Coat of Paint: A New Logo – 10th Aug 2018

Hey everyone, Daniel here!   I'm the guy who makes the graphics for Astrobase Command. We've been at it plugging away on Astrobase Command at good speed since the last blog post we put out but I wanted to take this post and focus on a narrower slice of the...

The State of Construction – Astrobase Command Dev Update – 23rd July 2018

Hi Guys! Nice to be talking with you again. It's been a while, I know! Not to worry though, we're still very much alive. In fact, we're making great progress on Astrobase Command. The crew you assign to a construction project now actually has to do the work of constructing things!...

Astrobase Command Development Update – 09 Feb 2018

This week we interrupt your regularly scheduled devblog with a longer piece from Daniel. Hi Everybody! I've mentioned a few times in the recent past blog posts that I've been working on a couple of secret features. Today the least gameplay-related (but still very important) of them is here. Our...