Daniel Hi Everybody! This week I've mainly worked on the face meshes. I'm working to get a base mesh that has the flexibility of being adjusted to allow for different face shapes, parts and variations among those. While also making sure that it is light weight enough to have many...
Daniel This week I jumped in and attacked one of those strange beasts that lie at the intersection between art, design, and code. A GUI (Graphical User Interface). We tend to split these up and do a bit of the work each. However this one was heavily dependent on work...
Daniel Hello Humans! This week I've been doing various things. A bit of fixing UV's, some behind the scenes work. added cracks to the types of moon features, and so on. Oh and I've been working on the hairstyles, after doing a pass over the clothes the hair stood out...
Daniel Greetings fellow Living Beings! Today I come to you with a bag of animations. As I've previously mentioned we're doing indie-style mocap. This means that I, using a Kinect and some super nifty software, record myself doing things (without having to wear a skintight suit with ping-pong balls glued...
Hey everybody! Adam here. Sorry again for the delay on this update! I had a 48-hour game jam this weekend and it ate into my posting time on Friday and completely fried my brain for Monday. Now, oooon with the show! Daniel Hello fellow humans! This week I've actually spent...
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