Author: Adam

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Weekly Dev Update – November 20th, 2015

Daniel Hi Everybody! This week I've been remaking the garden (again). This has been one of the sections that I've not been happy about, resulting in several re-makes of it. Now I've arrived at a base of it that I like a lot more. This of course means I needed...

Weekly Dev Update – November 14th, 2015

Adam Hey everybody! This week, I made a little more progress on some graphics changes, but mostly have to take care of some post-end-of-fiscal-year paperwork (Jealous?). We also took some time to discuss our community's requests for clarification on our release schedule. We're putting together a handy graphic for the...

Weekly Dev Update – November 6th, 2015

Adam Hey everybody! This week I caught up on a bunch of pending graphics tasks, including finally getting the LODs exporting correctly, getting in some new assets and fixing some outstanding visual glitches we were dealing with. The hope is to get everything up to the same level graphically so...

Weekly Dev Update – October 31st, 2015

Adam Hey everybody! This week was largely an admin week for me, knocking out income taxes, service taxes, tax taxes and cat taxes. I also managed to spend a little time working on the LOD problem and look forward to a dedicated block of programmer time next week to knock...

Weekly Dev Update – October 9th, 2015

Daniel Hi Everybody! This week I've been working a bit more on LODs and on a "photo booth". The procedural faces I made just a little while ago aside from being part of the characters walking around on the station also needs to be in picture form on ID-Cards and...

Weekly Dev Update – September 25th, 2015

Daniel Hi, everybody! This week I've spent more time looking at optimizations, but mainly I've been going through everything and fixing things that needed fixing. Each thing by itself is often pretty small but they add up into being pretty important to fix. Adam This week was another one of...
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