Author: Adam

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Weekly Dev Update – March 19th, 2016

Daniel Hi everybody! This week I've had the pleasure of going through a bunch of fun paperwork, I guess it was my turn. I did also finish the punch card, which sounds like something that shouldn't be too much work. But, if you think that you dont know what type...

Weekly Dev Update – March 11th, 2016

Adam Hey everybody! As part of the AI brain transplant, I've dumped an old AI solution we were using for crew navigation around the station. I'm in the process of writing a custom implementation that's much lighter and optimized for our particular use case. You can see in the image...

Weekly Dev Update – March 5th, 2016

Daniel Hi Everybody! This week I've been continuing work on station sections. Also I've worked on an accompanying complex effect, combining several particle systems and light animations to achieve the right feel. I'm holding off on telling you guys any specifics and showing it off for two reasons; firstly we...

Weekly Dev Update – February 26th, 2016

Max Hello everyone! I've been working on advertising art for when the big day comes. Gasp! The big day! Hold your space horses. Getting the products to the point where the look gives the voice we want to a marketing effort and fully exploring the realm of the useful takes...

Weekly Dev Update – February 20th, 2016

Daniel Hi Everybody! This week I've been working on the scenery, specifically I'm adding and tweaking some of the variation. This allows me to use the biggest brushes I have in the toolset to get the overall feel of the visuals right. As part of that I've synchronized the visuals...

Weekly Dev Update – February 6th, 2016

Adam Hey there space fans! I've been spending the past few weeks tending to our other obligations, but now we're back in full swing! Since we last spoke, I did a lot of work on overall usability. I re-wrote the camera rig from scratch for something much more smooth, responsive...
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