Dave – @Dave_Astrobase
Very exciting times on the design side of things! The core systems of Astrobase Command were always intended to be a stable foundation for procedural story content based on the personalities of characters, and playing out in a very naturalistic and unscripted way. This is something that has never been done before in video games!
Now the fun part begins, which is designing the dynamic stories that the permeate the characters’ lives. In production terms, it sits on top of the existing simulation game playable in the alpha (which is a logical, consistent game universe with functioning personalities, conversations, trait growth, resource management, base design and management, etc). For characters to do things that matter, there has to be palpable things in the world to act upon and a ruleset to govern it.
“What sort of things do you want to happen in the lives of characters?” — if you have an idea or scenario envisioned in your mind, please hop onto our discord and let us know! One of our very first pillars was “This is Your Story!” and it’s an aspect of Astrobase Command that I think a lot of you backed our kickstarter to see happen. Let’s make it so!
Obviously, this is a big chunk of work (and the last remaining piece of the Astrobase Command design), so prepare for many future updates to be regarding this feature!
Daniel – @Polygonatron
This week I’ve been splitting time between knocking out some admin and working on the cool shiny secret thing I’ve mentioned before. This means I don’t have much to talk about here :/
Max – @Max_Shields
I’ve been helping Dave out coming up with scenarios. It’s been great fun seeing what interesting story elements we can come up with.